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General Tabletop Discussion
*Dungeons & Dragons
Double Monster Damage - Half Monster HP
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<blockquote data-quote="FrogReaver" data-source="post: 7341446" data-attributes="member: 6795602"><p>So let's take your slightly oversimplified example and apply it to my over simplified example.</p><p></p><p>On turn one there are 10 creatures with 2 hp and 2 damage. They do 20 damage on turn 1. You will kill 5 of them (assuming your damage can be split however you want etc). Then they will do 10 damage on turn 2. Total damage = 30.</p><p></p><p>With my half-damage double hp. 10 creates 1 hp and 4 damage each. They do 40 damage on turn 1. You Kill them all on turn 1.</p><p></p><p>I guess technically the above would be with all the monsters going first in initiative.</p><p></p><p>So in this example doubling hp and halving damage actually causes you to take more damage which runs totally counter to what you are claiming.</p><p></p><p></p><p>Now let's look at the scenario I think that lines up more with what you are trying to say. You go first and the monsters all go last.</p><p></p><p>You kill half of them. There are 5 left to attack you on turn 1. They do 10 damage total. You kill the rest. You took 10 total damage.</p><p></p><p>(Half hp double damage) you kill them all on turn 1. You took 0 damage.</p><p></p><p>Depending on if you go first or the monsters go first there is only a 10 damage swing using your example in my system. It's not 4:1 its +X/-X depending on initiative.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 7341446, member: 6795602"] So let's take your slightly oversimplified example and apply it to my over simplified example. On turn one there are 10 creatures with 2 hp and 2 damage. They do 20 damage on turn 1. You will kill 5 of them (assuming your damage can be split however you want etc). Then they will do 10 damage on turn 2. Total damage = 30. With my half-damage double hp. 10 creates 1 hp and 4 damage each. They do 40 damage on turn 1. You Kill them all on turn 1. I guess technically the above would be with all the monsters going first in initiative. So in this example doubling hp and halving damage actually causes you to take more damage which runs totally counter to what you are claiming. Now let's look at the scenario I think that lines up more with what you are trying to say. You go first and the monsters all go last. You kill half of them. There are 5 left to attack you on turn 1. They do 10 damage total. You kill the rest. You took 10 total damage. (Half hp double damage) you kill them all on turn 1. You took 0 damage. Depending on if you go first or the monsters go first there is only a 10 damage swing using your example in my system. It's not 4:1 its +X/-X depending on initiative. [/QUOTE]
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Double Monster Damage - Half Monster HP
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