Khan the Warlord said:
Just curious, but what did you disagree with?
Ok, first, let me say I think an assassin core class is silly. If it was not for the authors, I would have never gone near it.
Languages- I had no problem with the knowing of secret languages- assassins needs to be able to get to their target, and language is a big way of doing that.
I don't think I would just allow it to be picked off the top of a player's head, but it would be an option for the assassin if their clan thought it was appropriate.
Killing Blow- I don't quite follow the idea of them being allowed to use it on undead. So they could assassinate a lich or vampire? But those creatures involve special ways to kill anyway.
Spell Casting- I agree that the implementation is a bit sketchy, but I don't see why the explanation of magic is needed. Standard d&d is a rather magical world- it makes sense the assassin as described (one of the oldest professions) is going to have its own tricks up its sleeve.
Ex-assassin: I can see the argument of killing blow not being for the good. It is a distasteful way for ending the life of someone unaware.
The PrC's- they were not designed to revolve around the core class, but be useable by other classes.
Fida'i- I don't see the issue with an arcane class picking up a divine PrC.
Spells- You are probably correct. I don't got the book around me atm.
Poison Meta Feats- I think they were poorly done- they should have added DC to the creation of the item, instead of the application of the poison. (more of my own gripe, not a disagreement with you, heh)
The Poisons- I think the fantastic poisons should outclass the non-magical ones.
But, I think the dc to create some of the dc's was really low- and one of the magical poisons had a power that did not quite click (I think it was nevermore). It was a cool idea, but not carried out well.
You final conclusion- I never considered allowing players to play the core or PrC's. They are all for the npc's for me, but I have my own rule against evil pc's.
FD