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<blockquote data-quote="Furn_Darkside" data-source="post: 361827" data-attributes="member: 210"><p>Ok, first, let me say I think an assassin core class is silly. If it was not for the authors, I would have never gone near it.</p><p></p><p>Languages- I had no problem with the knowing of secret languages- assassins needs to be able to get to their target, and language is a big way of doing that. </p><p></p><p>I don't think I would just allow it to be picked off the top of a player's head, but it would be an option for the assassin if their clan thought it was appropriate.</p><p></p><p>Killing Blow- I don't quite follow the idea of them being allowed to use it on undead. So they could assassinate a lich or vampire? But those creatures involve special ways to kill anyway.</p><p></p><p>Spell Casting- I agree that the implementation is a bit sketchy, but I don't see why the explanation of magic is needed. Standard d&d is a rather magical world- it makes sense the assassin as described (one of the oldest professions) is going to have its own tricks up its sleeve.</p><p></p><p>Ex-assassin: I can see the argument of killing blow not being for the good. It is a distasteful way for ending the life of someone unaware. </p><p></p><p>The PrC's- they were not designed to revolve around the core class, but be useable by other classes.</p><p></p><p> Fida'i- I don't see the issue with an arcane class picking up a divine PrC.</p><p></p><p>Spells- You are probably correct. I don't got the book around me atm.</p><p></p><p>Poison Meta Feats- I think they were poorly done- they should have added DC to the creation of the item, instead of the application of the poison. (more of my own gripe, not a disagreement with you, heh)</p><p></p><p>The Poisons- I think the fantastic poisons should outclass the non-magical ones. </p><p></p><p>But, I think the dc to create some of the dc's was really low- and one of the magical poisons had a power that did not quite click (I think it was nevermore). It was a cool idea, but not carried out well.</p><p></p><p>You final conclusion- I never considered allowing players to play the core or PrC's. They are all for the npc's for me, but I have my own rule against evil pc's.</p><p></p><p>FD</p></blockquote><p></p>
[QUOTE="Furn_Darkside, post: 361827, member: 210"] Ok, first, let me say I think an assassin core class is silly. If it was not for the authors, I would have never gone near it. Languages- I had no problem with the knowing of secret languages- assassins needs to be able to get to their target, and language is a big way of doing that. I don't think I would just allow it to be picked off the top of a player's head, but it would be an option for the assassin if their clan thought it was appropriate. Killing Blow- I don't quite follow the idea of them being allowed to use it on undead. So they could assassinate a lich or vampire? But those creatures involve special ways to kill anyway. Spell Casting- I agree that the implementation is a bit sketchy, but I don't see why the explanation of magic is needed. Standard d&d is a rather magical world- it makes sense the assassin as described (one of the oldest professions) is going to have its own tricks up its sleeve. Ex-assassin: I can see the argument of killing blow not being for the good. It is a distasteful way for ending the life of someone unaware. The PrC's- they were not designed to revolve around the core class, but be useable by other classes. Fida'i- I don't see the issue with an arcane class picking up a divine PrC. Spells- You are probably correct. I don't got the book around me atm. Poison Meta Feats- I think they were poorly done- they should have added DC to the creation of the item, instead of the application of the poison. (more of my own gripe, not a disagreement with you, heh) The Poisons- I think the fantastic poisons should outclass the non-magical ones. But, I think the dc to create some of the dc's was really low- and one of the magical poisons had a power that did not quite click (I think it was nevermore). It was a cool idea, but not carried out well. You final conclusion- I never considered allowing players to play the core or PrC's. They are all for the npc's for me, but I have my own rule against evil pc's. FD [/QUOTE]
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