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Double review by me
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<blockquote data-quote="Khan the Warlord" data-source="post: 361881" data-attributes="member: 983"><p><strong></strong></p><p><strong></strong></p><p><strong>I disagree, even with your reply to Darkness, as there is much room for a specifically-trained killer for hire.</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>I had no problem with the bonus languages, but the fact that assassin's could learn the ultra-rare Druidic language, but yet NO ONE could ever possibly learn the secret assassin sign language was just... silly, IMHO.</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>I agree, but this is intended for a core class at the beginning of their creation, not something you can just "learn later", of which I believe it should have been.</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>Sorry, I think I misled you in my review. I don't necessarily believe that Killing Blow should have a chance against undead and other creatures immune to crits, but I do think there should have been alternatives available for creatures such as those, since I could easily see a lich or vampire lord being targeted for assassination.</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>I'm sorry, but I'm just spoiled I guess and like explanation on how and why a class or race is allowed magical ability. Half-orcs don't have any innate magical powers and they are a standard D&D race, so your reasoning is kinda off there. Now Gnomes do have some innate spellcasting talent, but there are explanations given. Same goes with barbarians being non-magical, while bards have limited spellcasting use. </strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>I believe you're looking at flat-footed meaning if the character was completely unaware of asleep. There are other situations where this could happen and a good character could get away with doing it. </strong></p><p><strong></strong></p><p><strong>Basically, it needed more explanation, or axed altogether, IMO. </strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>Very true, but they are in a book comprising assassins and assassins only, so the assassin theme is obvious. It is like creating a paladin handbook and including a demon-worshipper PrC, or even a roguish PrC.</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>I hope I am, else I will look quite silly. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>Overall, they should, but some of our best real-world poisons don't hold a candle to some of the least powered fantasy ones, so it kinda makes it silly to even include the real world versions, if one insists on doing them that way.</strong></p><p><strong></strong></p><p><strong>BTW, thanks for the comments, even though I didn't quite agree to some and made my own replies (and failed to state where I do agree for time purposes), every comment helps me for my next review.</strong></p><p><strong></strong></p><p><strong><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></strong></p></blockquote><p></p>
[QUOTE="Khan the Warlord, post: 361881, member: 983"] [B] I disagree, even with your reply to Darkness, as there is much room for a specifically-trained killer for hire. I had no problem with the bonus languages, but the fact that assassin's could learn the ultra-rare Druidic language, but yet NO ONE could ever possibly learn the secret assassin sign language was just... silly, IMHO. I agree, but this is intended for a core class at the beginning of their creation, not something you can just "learn later", of which I believe it should have been. Sorry, I think I misled you in my review. I don't necessarily believe that Killing Blow should have a chance against undead and other creatures immune to crits, but I do think there should have been alternatives available for creatures such as those, since I could easily see a lich or vampire lord being targeted for assassination. I'm sorry, but I'm just spoiled I guess and like explanation on how and why a class or race is allowed magical ability. Half-orcs don't have any innate magical powers and they are a standard D&D race, so your reasoning is kinda off there. Now Gnomes do have some innate spellcasting talent, but there are explanations given. Same goes with barbarians being non-magical, while bards have limited spellcasting use. I believe you're looking at flat-footed meaning if the character was completely unaware of asleep. There are other situations where this could happen and a good character could get away with doing it. Basically, it needed more explanation, or axed altogether, IMO. Very true, but they are in a book comprising assassins and assassins only, so the assassin theme is obvious. It is like creating a paladin handbook and including a demon-worshipper PrC, or even a roguish PrC. I hope I am, else I will look quite silly. ;) Overall, they should, but some of our best real-world poisons don't hold a candle to some of the least powered fantasy ones, so it kinda makes it silly to even include the real world versions, if one insists on doing them that way. BTW, thanks for the comments, even though I didn't quite agree to some and made my own replies (and failed to state where I do agree for time purposes), every comment helps me for my next review. :)[/b] [/QUOTE]
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