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*Pathfinder & Starfinder
Double Weapons fixed?
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<blockquote data-quote="Alabast" data-source="post: 4670167" data-attributes="member: 61888"><p>Let me explain: There is an article on WOTC for D&D insiders about the Shadar-kai.  Since the SK like wicked weapons, the present mastery of the spiked chain as a multiclass path that any martial character can take.  Here is the initial feat.</p><p></p><p>Spiked Chain Mastery</p><p>Prerequisites: Dex 13, any martial class</p><p>Benefit: You gain proficiency with the spiked</p><p>chain. You can treat the spiked chain as a double</p><p>weapon and a light blade. As a double weapon, the</p><p>spiked chain deals 2d4/2d4 damage, and it gains the</p><p>off-hand property. For more on double weapons, see</p><p>Adventurer’s Vault, page 10.</p><p></p><p>It allows the wielder to treat the spiked chain as a double weapon (not to mention a light blade, so that's good for rogues).  It says that the weapon gainst the off-hand property, but it says nothing about gaining the DEFENSIVE property. Unless I'm mistaken, it was the fact that double weapons were BOTH off-hand and defensive that made them so overpowered for tempest fighters, no?  I wonder is this is indicative of WOTC acknowledging the problem and future steps to fix it.  Have I missed an errata somewhere?</p></blockquote><p></p>
[QUOTE="Alabast, post: 4670167, member: 61888"] Let me explain: There is an article on WOTC for D&D insiders about the Shadar-kai. Since the SK like wicked weapons, the present mastery of the spiked chain as a multiclass path that any martial character can take. Here is the initial feat. Spiked Chain Mastery Prerequisites: Dex 13, any martial class Benefit: You gain proficiency with the spiked chain. You can treat the spiked chain as a double weapon and a light blade. As a double weapon, the spiked chain deals 2d4/2d4 damage, and it gains the off-hand property. For more on double weapons, see Adventurer’s Vault, page 10. It allows the wielder to treat the spiked chain as a double weapon (not to mention a light blade, so that's good for rogues). It says that the weapon gainst the off-hand property, but it says nothing about gaining the DEFENSIVE property. Unless I'm mistaken, it was the fact that double weapons were BOTH off-hand and defensive that made them so overpowered for tempest fighters, no? I wonder is this is indicative of WOTC acknowledging the problem and future steps to fix it. Have I missed an errata somewhere? [/QUOTE]
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Double Weapons fixed?
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