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General Tabletop Discussion
*Pathfinder & Starfinder
Double Weapons fixed?
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<blockquote data-quote="Caliber" data-source="post: 4671172" data-attributes="member: 1310"><p>According to a post on these very boards by WOTC_Logan, at one point in development the double sword differentiated which end belonged to which group, and even had different damage (I think). Some digging would probably turn it up. </p><p></p><p>For the most part, I don't think double weapons are horrendously broken except in the case of Tempest Fighters. There, the problem is Tempests get some pretty sweet bonuses for using off-hand weapons; said bonuses (boni?) are meant to make up for off-hand weapons lesser damage dice. But then along come double weapons, offering one (or two!) handed weapon damage, with the off-hand tag letting Tempests soak up those nice bonuses. AND they also give a defense bonus that stacks with the Two-Weapon Defense feat ... which Tempests also start with! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /></p><p></p><p>It's like someone looked in AV, saw the double weapons, and then designed the Tempest specifically to exploit the hell out of 'em. House ruling the double weapons into have differentiated sides goes a long way to making them a balanced choice (I think a 1d8/1d8 heavy blade/light blade, off-hand wouldn't be a terribly broke double sword, frex. Maybe drop the die on the second head to 1d6, I dunno. But we're straying off topic here ...)</p></blockquote><p></p>
[QUOTE="Caliber, post: 4671172, member: 1310"] According to a post on these very boards by WOTC_Logan, at one point in development the double sword differentiated which end belonged to which group, and even had different damage (I think). Some digging would probably turn it up. For the most part, I don't think double weapons are horrendously broken except in the case of Tempest Fighters. There, the problem is Tempests get some pretty sweet bonuses for using off-hand weapons; said bonuses (boni?) are meant to make up for off-hand weapons lesser damage dice. But then along come double weapons, offering one (or two!) handed weapon damage, with the off-hand tag letting Tempests soak up those nice bonuses. AND they also give a defense bonus that stacks with the Two-Weapon Defense feat ... which Tempests also start with! :eek: It's like someone looked in AV, saw the double weapons, and then designed the Tempest specifically to exploit the hell out of 'em. House ruling the double weapons into have differentiated sides goes a long way to making them a balanced choice (I think a 1d8/1d8 heavy blade/light blade, off-hand wouldn't be a terribly broke double sword, frex. Maybe drop the die on the second head to 1d6, I dunno. But we're straying off topic here ...) [/QUOTE]
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Double Weapons fixed?
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