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General Tabletop Discussion
*Pathfinder & Starfinder
Double Weapons - one item or two?
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<blockquote data-quote="Li Shenron" data-source="post: 1214823" data-attributes="member: 1465"><p>If I am going to try and answer your questions, I am sure I will easily make mistakes. I'd rather just let you know that I'd try to treat the weapon as a single item for most purposes, but that would probably lead to adjudicating rather than really going by the rules, which must be definitely difficult to apply since you are asking these questions... and I am sure you have already checked the rules far and wide before asking.</p><p></p><p>For simplicity I would like therefore to treat the Quarterstaff as a single "wholly magical" item. Which would mean:</p><p>- as a single item for the Shatter spell</p><p>- use the BEST enhancement to resist being sundered</p><p>- on a failed save, if the spell deals damage it deals it to the whole weapon hp (or does it have 2 different hps?) as when sundered; if the spell does something else then depends</p><p>- I would consider the whole QStaff being magical, and treat it as such (and not treat half of it as nonmagical)</p><p>- not sure but... isn't the damage counted as a whole?</p><p></p><p>As you see I don't know the rules enough. If a weapon is sundered, do you have to pay a cost equal to the % of Hp lost? If so, I would count the total weapon cost, not a single end's cost. Not that I think about it, do you actually have to pay the cost of the magic enhancement? Isn't it that to repair an item you have to pay the cost only of the non-magical (eventually MWork) "part" of it?</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 1214823, member: 1465"] If I am going to try and answer your questions, I am sure I will easily make mistakes. I'd rather just let you know that I'd try to treat the weapon as a single item for most purposes, but that would probably lead to adjudicating rather than really going by the rules, which must be definitely difficult to apply since you are asking these questions... and I am sure you have already checked the rules far and wide before asking. For simplicity I would like therefore to treat the Quarterstaff as a single "wholly magical" item. Which would mean: - as a single item for the Shatter spell - use the BEST enhancement to resist being sundered - on a failed save, if the spell deals damage it deals it to the whole weapon hp (or does it have 2 different hps?) as when sundered; if the spell does something else then depends - I would consider the whole QStaff being magical, and treat it as such (and not treat half of it as nonmagical) - not sure but... isn't the damage counted as a whole? As you see I don't know the rules enough. If a weapon is sundered, do you have to pay a cost equal to the % of Hp lost? If so, I would count the total weapon cost, not a single end's cost. Not that I think about it, do you actually have to pay the cost of the magic enhancement? Isn't it that to repair an item you have to pay the cost only of the non-magical (eventually MWork) "part" of it? [/QUOTE]
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Double Weapons - one item or two?
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