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Community
General Tabletop Discussion
*Pathfinder & Starfinder
double weapons vs. "matching" weapons
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<blockquote data-quote="DanMcS" data-source="post: 1050742" data-attributes="member: 6530"><p>The weapon damages were designed so that there were tradeoffs among weapons. Longsword does better damage than shortsword, but it's medium and can't be used by everyone. Greatsword does more, but you can't use a shield. Bastard sword does more than longsword, but you either can't use a shield or have to spend an extra feat.</p><p></p><p>Longsword/shortsword or dual shortswords is sort of the base two-weapon combo. One does less damage but the feats stack better, the other requires more feats to tweak out (focus/specialization in one weapon or two). The double sword goes another step up in die damage, but requires an extra feat (exotic wpn), so it fits in well with the progression they tried to build.</p><p></p><p>You can do it with twin longswords, but the off-hand weapon isn't light, so you're at -4/-4 instead of -2/-2. This is fair enough, since you didn't have to spend the extra feat to get there. If you want to make twin longswords a -2/-2 split, make there be an extra feat to do it, and it fits in with the rest of the system correctly I think. Or don't bother and just allow it, but it will be a somewhat higher damage potential style, and cheaper featwise, and you'll probably see a lot of PCs dual-wielding longswords or bastard swords. If that's your goal, forge right ahead.</p></blockquote><p></p>
[QUOTE="DanMcS, post: 1050742, member: 6530"] The weapon damages were designed so that there were tradeoffs among weapons. Longsword does better damage than shortsword, but it's medium and can't be used by everyone. Greatsword does more, but you can't use a shield. Bastard sword does more than longsword, but you either can't use a shield or have to spend an extra feat. Longsword/shortsword or dual shortswords is sort of the base two-weapon combo. One does less damage but the feats stack better, the other requires more feats to tweak out (focus/specialization in one weapon or two). The double sword goes another step up in die damage, but requires an extra feat (exotic wpn), so it fits in well with the progression they tried to build. You can do it with twin longswords, but the off-hand weapon isn't light, so you're at -4/-4 instead of -2/-2. This is fair enough, since you didn't have to spend the extra feat to get there. If you want to make twin longswords a -2/-2 split, make there be an extra feat to do it, and it fits in with the rest of the system correctly I think. Or don't bother and just allow it, but it will be a somewhat higher damage potential style, and cheaper featwise, and you'll probably see a lot of PCs dual-wielding longswords or bastard swords. If that's your goal, forge right ahead. [/QUOTE]
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Community
General Tabletop Discussion
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double weapons vs. "matching" weapons
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