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Doubling Up Advantage/Disadvantage
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<blockquote data-quote="Wik" data-source="post: 6660322" data-attributes="member: 40177"><p>I think of an alternative. Some effects in the game give you a bonus or a penalty to the roll. These exist so that even if advantage or disadvantage come into play, they still exist. For example, Bless gives you a bonus to attack. It's still there even if you're surrounded by zombies and all you've got is a bow. </p><p></p><p>I keep that in mind when I play, and sometimes try to offer those bonuses (or penalties). If I'm smart, I do these on an ad hoc basis, and set them up so they dovetail nicely with advantage. For example, the PCs were trying to get information on a rival from a bartender. The bartender didn't want to sell out a patron, but he also didn't really like the guy, so it was a normal situation (simple persuasion check). A player asks if he can bribe the bartender. </p><p></p><p>"Sure. I'll give you a bonus die, based on how much money you give him". I secretly write down a few numbers, like "less than 25 gp, +1d4, 25-50, 1d6, 50-100 1d8, anything else, auto success". </p><p></p><p>The player slips the innkeeper 25 gp, and another player decides to offer inspiration to help with the roll. Suddenly, our charisma party face (strangely, NOT our bard, but the tiefling fighter!) is roll persuasion, with advantage, with +1d4, and gets a 27. It was a good day for him. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Wik, post: 6660322, member: 40177"] I think of an alternative. Some effects in the game give you a bonus or a penalty to the roll. These exist so that even if advantage or disadvantage come into play, they still exist. For example, Bless gives you a bonus to attack. It's still there even if you're surrounded by zombies and all you've got is a bow. I keep that in mind when I play, and sometimes try to offer those bonuses (or penalties). If I'm smart, I do these on an ad hoc basis, and set them up so they dovetail nicely with advantage. For example, the PCs were trying to get information on a rival from a bartender. The bartender didn't want to sell out a patron, but he also didn't really like the guy, so it was a normal situation (simple persuasion check). A player asks if he can bribe the bartender. "Sure. I'll give you a bonus die, based on how much money you give him". I secretly write down a few numbers, like "less than 25 gp, +1d4, 25-50, 1d6, 50-100 1d8, anything else, auto success". The player slips the innkeeper 25 gp, and another player decides to offer inspiration to help with the roll. Suddenly, our charisma party face (strangely, NOT our bard, but the tiefling fighter!) is roll persuasion, with advantage, with +1d4, and gets a 27. It was a good day for him. :) [/QUOTE]
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