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General Tabletop Discussion
*Dungeons & Dragons
Down Leveling spells, from the Expert Classes playtest.
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<blockquote data-quote="UngeheuerLich" data-source="post: 8789289" data-attributes="member: 59057"><p>I don't think you are right. It is good enough for half casters and not too good for full casters.</p><p>Especially with the new preparation rules (that allows you to only have very few spells per level prepared), the option to downlevel some spells could be huge.</p><p></p><p>Even if fireball really goes down 3d6 damage per level, which leaves a low damage (2d6) huge area blast, that might be worthwhile once in a while, but in no way overpowered for a full caster.</p><p></p><p>A 5d6 level 2 blast would be quite huge, but is still not game breaking.</p><p></p><p>I mean, if you are able to downcast, you only do it in dire circumstances, as normally holding back in the first few rounds often costs you more ressources in the long run.</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 8789289, member: 59057"] I don't think you are right. It is good enough for half casters and not too good for full casters. Especially with the new preparation rules (that allows you to only have very few spells per level prepared), the option to downlevel some spells could be huge. Even if fireball really goes down 3d6 damage per level, which leaves a low damage (2d6) huge area blast, that might be worthwhile once in a while, but in no way overpowered for a full caster. A 5d6 level 2 blast would be quite huge, but is still not game breaking. I mean, if you are able to downcast, you only do it in dire circumstances, as normally holding back in the first few rounds often costs you more ressources in the long run. [/QUOTE]
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Community
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Down Leveling spells, from the Expert Classes playtest.
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