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<blockquote data-quote="deathdonut" data-source="post: 4198729" data-attributes="member: 62072"><p>This is a very short-lived problem specific to low level hero's fighting SOME solo mobs.</p><p></p><p>Instead of discussing when it is a problem, here's a list of when it is NOT a problem:</p><p></p><p>1) Mid and high level combatants: They have plenty of abilities to choose from.</p><p>2) When fighting multiple opponents: Movement and targeting options give variability.</p><p>3) Controller effects: Mobs with refreshing controller effects provide variability</p><p>4) Dynamic environments: Wind gusts, lava flows, rolling bolders, etc. keep players awake.</p><p>5) Mobs that change: If a mob switches tactics/abilities when bloodied, it's a nice change.</p><p></p><p>If you pit a low level group against a solo opponent, just make sure you toss in some variability. The reason this comes up is that everyone seems to be running a bunch of level 1's against the level 4 solo dragon. That (while not horrible) is perhaps the worst situation for this effect. If you want to run that encounter, put a knock down on the tail swipes and/or a cooldown on the fear and suddenly it's fixed.</p></blockquote><p></p>
[QUOTE="deathdonut, post: 4198729, member: 62072"] This is a very short-lived problem specific to low level hero's fighting SOME solo mobs. Instead of discussing when it is a problem, here's a list of when it is NOT a problem: 1) Mid and high level combatants: They have plenty of abilities to choose from. 2) When fighting multiple opponents: Movement and targeting options give variability. 3) Controller effects: Mobs with refreshing controller effects provide variability 4) Dynamic environments: Wind gusts, lava flows, rolling bolders, etc. keep players awake. 5) Mobs that change: If a mob switches tactics/abilities when bloodied, it's a nice change. If you pit a low level group against a solo opponent, just make sure you toss in some variability. The reason this comes up is that everyone seems to be running a bunch of level 1's against the level 4 solo dragon. That (while not horrible) is perhaps the worst situation for this effect. If you want to run that encounter, put a knock down on the tail swipes and/or a cooldown on the fear and suddenly it's fixed. [/QUOTE]
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