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<blockquote data-quote="DM_Blake" data-source="post: 4200268" data-attributes="member: 57267"><p>As for me, I got a little used to the Tome of Battle classes.</p><p></p><p>These guys can all recover their really cool stuff right in the middle of the same fight. Multiple times if the fight is long enough.</p><p></p><p>In fact, they can go:</p><p>1. use best ability</p><p>2. recycle that ability</p><p>3. use best ability</p><p>4. recycle that ability</p><p>5. use best ability</p><p></p><p>etc.</p><p></p><p>4e characters cannot do this.</p><p></p><p>When I think about it, the TOB way makes more sense. After all, why can a ranger fire two arrows at the same time only once per day? It seems easier to tell my players "it takes time and mental preparation to set up that stunt, but if you want to spend that time prepare to use it again, then you can spend a round recycling the abilty" than it is to say "it is sooooo very very very hard to do, that you can only ever find the time, opportunity, and internal fortitude to pull it off exactly once per day, no more, no less (unless you choose not to use it at all that day)"</p><p></p><p>Yeah, one of those explanations makes a whole lot less sense than the other (not that either is totally sensible). Or put another way, it's easier for my suspension of disbelief to meet the first version halfway, rather than to have to all the way over to meet the second version.</p><p></p><p>But that's just me.</p><p></p><p>So when I say that it's boring to end up just using at-will powers round after round, it's not that I am comparing them to 3x, where I just used basic attacks round after round, but rather it's because I'm comparing them to the 3.5 "preview of 4e" book that everyone was talking about being a precursor of some 4e rules concepts - in this case that precurser was less boring than the actual 4e concept it supposedly precursed.</p></blockquote><p></p>
[QUOTE="DM_Blake, post: 4200268, member: 57267"] As for me, I got a little used to the Tome of Battle classes. These guys can all recover their really cool stuff right in the middle of the same fight. Multiple times if the fight is long enough. In fact, they can go: 1. use best ability 2. recycle that ability 3. use best ability 4. recycle that ability 5. use best ability etc. 4e characters cannot do this. When I think about it, the TOB way makes more sense. After all, why can a ranger fire two arrows at the same time only once per day? It seems easier to tell my players "it takes time and mental preparation to set up that stunt, but if you want to spend that time prepare to use it again, then you can spend a round recycling the abilty" than it is to say "it is sooooo very very very hard to do, that you can only ever find the time, opportunity, and internal fortitude to pull it off exactly once per day, no more, no less (unless you choose not to use it at all that day)" Yeah, one of those explanations makes a whole lot less sense than the other (not that either is totally sensible). Or put another way, it's easier for my suspension of disbelief to meet the first version halfway, rather than to have to all the way over to meet the second version. But that's just me. So when I say that it's boring to end up just using at-will powers round after round, it's not that I am comparing them to 3x, where I just used basic attacks round after round, but rather it's because I'm comparing them to the 3.5 "preview of 4e" book that everyone was talking about being a precursor of some 4e rules concepts - in this case that precurser was less boring than the actual 4e concept it supposedly precursed. [/QUOTE]
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