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<blockquote data-quote="Tormyr" data-source="post: 6596661" data-attributes="member: 6776887"><p>If I may make a suggestion: drop this. Use 1 thing to track initiative that everyone can see and 1 thing to track hp and statuses. Hits and misses don't need to be tracked. </p><p></p><p>For initiative, I have a magnetic white board with magnetic dry erase name badges that I made. One of the <em>players</em> takes initiative from everyone, writes the number on the badge, and rearranges the badges in order. I tell the player the initiative of monsters they can see and keep those that they cannot see a secret until they are revealed. Everyone can see the board, and it helps when I accidentally skip someone because they know it is their turn.</p><p></p><p>For monsters, you generally have a printout of the stat block or are using the monster manual. For sources that you can write on, just record the statuses and hp of each creature next to the stat block. For sources you do not want to write on, use a post-it next to the stat block.</p></blockquote><p></p>
[QUOTE="Tormyr, post: 6596661, member: 6776887"] If I may make a suggestion: drop this. Use 1 thing to track initiative that everyone can see and 1 thing to track hp and statuses. Hits and misses don't need to be tracked. For initiative, I have a magnetic white board with magnetic dry erase name badges that I made. One of the [I]players[/I] takes initiative from everyone, writes the number on the badge, and rearranges the badges in order. I tell the player the initiative of monsters they can see and keep those that they cannot see a secret until they are revealed. Everyone can see the board, and it helps when I accidentally skip someone because they know it is their turn. For monsters, you generally have a printout of the stat block or are using the monster manual. For sources that you can write on, just record the statuses and hp of each creature next to the stat block. For sources you do not want to write on, use a post-it next to the stat block. [/QUOTE]
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