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Down with magic items!
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<blockquote data-quote="I'm A Banana" data-source="post: 793486" data-attributes="member: 2067"><p>In D&D 3e, the items are definately key to the power of a party. They're calculated right into the CR's and difficulties of the monsters the party encounters, assuming that they use what treasure they can, and into the wealth of characters by level.</p><p></p><p>So magic items and wondrous toys are part and parcel of a character's power in D&D.</p><p></p><p>d20 Modern, on the other hand, is designed with a small to nonexistant amount of 'magic toys,' and even the most high-powered rifle can be obtained at first level. d20 Modern has more of a non-magical feel, being designed from the ground up to not contain magic and stand without it.</p><p></p><p>D&D can be less magically oriented. As a DM, I could institute a "get rid of double the cost of a magic item, and you can have it as a natural ability." You could design it as a sacrifice of gold or items, or simply calculate it into their 'treasure'. "In addition to the gold, you find yourselves suddenly gifted with the following powers..."</p><p></p><p>You could design the entire campaign to be low-magic, or just help people to divorce themselves from items as above. Either way...meh.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 793486, member: 2067"] In D&D 3e, the items are definately key to the power of a party. They're calculated right into the CR's and difficulties of the monsters the party encounters, assuming that they use what treasure they can, and into the wealth of characters by level. So magic items and wondrous toys are part and parcel of a character's power in D&D. d20 Modern, on the other hand, is designed with a small to nonexistant amount of 'magic toys,' and even the most high-powered rifle can be obtained at first level. d20 Modern has more of a non-magical feel, being designed from the ground up to not contain magic and stand without it. D&D can be less magically oriented. As a DM, I could institute a "get rid of double the cost of a magic item, and you can have it as a natural ability." You could design it as a sacrifice of gold or items, or simply calculate it into their 'treasure'. "In addition to the gold, you find yourselves suddenly gifted with the following powers..." You could design the entire campaign to be low-magic, or just help people to divorce themselves from items as above. Either way...meh. [/QUOTE]
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