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Down with the negativity! Tell me what you like about 3E.
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<blockquote data-quote="Elder-Basilisk" data-source="post: 1849007" data-attributes="member: 3146"><p>My first thoughts when I was introduced to 3e:</p><p></p><p>Two Handed weapons are worth using!</p><p>You mean it makes a difference what my con score is between 8 and 15?!?</p><p>No more percentile strength!</p><p>Feats and domains mean that no two characters need to be alike</p><p>There's actual mechanics for something other than combat!</p><p>Item creation rules allow a character to continue upgrading his weapon rather than ditching his old weapon every time he finds a better one.</p><p></p><p>After I started DMing, I noticed a few more things I liked:</p><p>Templates</p><p>Advancement rules</p><p>NPC classes instead of silly "0-level" rules</p><p>No more is it assumed that everyone you meet is either an adventurer or a 0-level.</p><p>The prices in the DMG and gp limits for towns, etc give rough guidelines for creating a magical economy. (Whereas before, despite the fact that <em>my</em> characters both had the money and desire to purchase magic swords when they were low-level and had more +1 swords than they knew what to do with at high level, it appeared that no-one else in the world was in the same situation at either level).</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 1849007, member: 3146"] My first thoughts when I was introduced to 3e: Two Handed weapons are worth using! You mean it makes a difference what my con score is between 8 and 15?!? No more percentile strength! Feats and domains mean that no two characters need to be alike There's actual mechanics for something other than combat! Item creation rules allow a character to continue upgrading his weapon rather than ditching his old weapon every time he finds a better one. After I started DMing, I noticed a few more things I liked: Templates Advancement rules NPC classes instead of silly "0-level" rules No more is it assumed that everyone you meet is either an adventurer or a 0-level. The prices in the DMG and gp limits for towns, etc give rough guidelines for creating a magical economy. (Whereas before, despite the fact that [i]my[/i] characters both had the money and desire to purchase magic swords when they were low-level and had more +1 swords than they knew what to do with at high level, it appeared that no-one else in the world was in the same situation at either level). [/QUOTE]
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Down with the negativity! Tell me what you like about 3E.
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