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Down with the negativity! Tell me what you like about 3E.
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<blockquote data-quote="wingsandsword" data-source="post: 1849172" data-attributes="member: 14159"><p>No more THAC0!</p><p>A Skill system that is much more flexible and useful than old NWP's.</p><p>Reasonable multiclassing</p><p>Feats that mean that 2 20th level fighters are more than carbon copies of each other with different ability scores and hit-die rolls.</p><p>Simple Weapon Proficiency and Martial Weapons Proficiency, instead of just knowing 2 or 3 weapons, PC's actually can use the weapons they find.</p><p>No lame ability score requirements for classes (like needing that 17 Cha for Paladin)</p><p>All core classes go to 20th level (monks don't stop in their teens "just because").</p><p>No dueling for higher levels with Monks and Druids.</p><p>Sneak Attack replaced Backstab.</p><p>Thief Skills were moved into the main body of skills, so you don't have to be a Rogue to be able to pick a lock or move silently.</p><p>No arbitrary Druidic heirarchy (why in the world is there only one 15th level Druid in the world?)</p><p>No more Racial Level Limits! </p><p>No more nonsensical Racial class restrictions: Elves with their love of nature couldn't be druids, but their half-elven children could? Dwarves are great with magical scripts but they couldn't even enchant their own magic swords or armor (no Wizards and Clerics were limited to 10th level when you had to be 11th to do so)?</p><p>8th and 9th level Cleric/Druid spells.</p><p>The game is presumed to be a fantasy world, instead of a medieval setting with magic bolted on.</p><p>Sensible magic item creation rules: no more permanently losing CON to make items.</p><p>Prestige Classes replaced Kits</p><p>Psionics that really work (in 3.5)!</p><p>ECL/LA provides a fair way of dealing with higher-powered races and creatures.</p><p>Full monster stat blocks.</p><p>NPC classes instead of the vague and poor "0 Level" rules.</p><p>Saving Throws vs. Energy Drain. Undead aren't unfair level-eaters anymore.</p><p>3 Types of Saves, and they are consistent.</p><p>Hit Dice above around 10th level.</p><p>Uniform ability score modifiers.</p><p>Point Buy Ability Scores.</p><p>SRD & OGL, letting fans have free electronic copies of the rules while supporting a fan and commercial culture of 3rd party works.</p><p>Forgotten Realms Campaign Setting (the best single volume campaign setting WotC/TSR's ever done IMO)</p><p>CR System makes calculating XP and challenges much easier.</p><p>A fair baseline in the DMG for power levels and equipping PC's above 1st level.</p><p>Humans are worth playing in low-level games.</p><p>No more random starting spells for Wizards and Bards.</p><p>Sorcerers: Not widely used in many games but good as examples of another way to do magic.</p></blockquote><p></p>
[QUOTE="wingsandsword, post: 1849172, member: 14159"] No more THAC0! A Skill system that is much more flexible and useful than old NWP's. Reasonable multiclassing Feats that mean that 2 20th level fighters are more than carbon copies of each other with different ability scores and hit-die rolls. Simple Weapon Proficiency and Martial Weapons Proficiency, instead of just knowing 2 or 3 weapons, PC's actually can use the weapons they find. No lame ability score requirements for classes (like needing that 17 Cha for Paladin) All core classes go to 20th level (monks don't stop in their teens "just because"). No dueling for higher levels with Monks and Druids. Sneak Attack replaced Backstab. Thief Skills were moved into the main body of skills, so you don't have to be a Rogue to be able to pick a lock or move silently. No arbitrary Druidic heirarchy (why in the world is there only one 15th level Druid in the world?) No more Racial Level Limits! No more nonsensical Racial class restrictions: Elves with their love of nature couldn't be druids, but their half-elven children could? Dwarves are great with magical scripts but they couldn't even enchant their own magic swords or armor (no Wizards and Clerics were limited to 10th level when you had to be 11th to do so)? 8th and 9th level Cleric/Druid spells. The game is presumed to be a fantasy world, instead of a medieval setting with magic bolted on. Sensible magic item creation rules: no more permanently losing CON to make items. Prestige Classes replaced Kits Psionics that really work (in 3.5)! ECL/LA provides a fair way of dealing with higher-powered races and creatures. Full monster stat blocks. NPC classes instead of the vague and poor "0 Level" rules. Saving Throws vs. Energy Drain. Undead aren't unfair level-eaters anymore. 3 Types of Saves, and they are consistent. Hit Dice above around 10th level. Uniform ability score modifiers. Point Buy Ability Scores. SRD & OGL, letting fans have free electronic copies of the rules while supporting a fan and commercial culture of 3rd party works. Forgotten Realms Campaign Setting (the best single volume campaign setting WotC/TSR's ever done IMO) CR System makes calculating XP and challenges much easier. A fair baseline in the DMG for power levels and equipping PC's above 1st level. Humans are worth playing in low-level games. No more random starting spells for Wizards and Bards. Sorcerers: Not widely used in many games but good as examples of another way to do magic. [/QUOTE]
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