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Downcrawl: Serendipitous Adventures in a Weird Underworld
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<blockquote data-quote="aaronareed" data-source="post: 7643141" data-attributes="member: 6949327"><p><span style="color: #333333"><span style="font-family: 'Arial'"><em>**By the author of <strong>2019 ENnie award winner <a href="https://www.drivethrurpg.com/product/257723/Archives-of-the-Sky" target="_blank">Archives of the Sky</a></strong>.**</em></span></span></p><p><span style="color: #333333"><span style="font-family: 'Arial'"><em></em></span></span></p><p><span style="color: #333333"><span style="font-family: 'Arial'"><em></em><strong>Downcrawl is a system to help gamemasters run randomly generated, open-ended adventures </strong>in a weird and fantastical underworld called The Deep, Deep Down: a place so far from the surface that the sun and sky are only legends, and so vast that no bounds can be placed on its dimensions or contents. <a href="https://www.drivethrurpg.com/product/278571/Downcrawl" target="_blank">[Print or PDF]</a> <a href="https://downcrawl.textories.com/" target="_blank">[Free Web Version]</a></span></span></p><p><span style="color: #333333"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Arial'">[ATTACH]107819[/ATTACH]<strong></strong></span></span></p><p><span style="color: #333333"><span style="font-family: 'Arial'"><strong></strong></span></span></p><p><span style="color: #333333"><span style="font-family: 'Arial'"><strong>Compatible with any fantasy roleplaying system</strong>, <em>Downcrawl</em> contains rules for taking dangerous journeys through unmapped places, tables of fungi with curious effects, procedures for GMs to generate strange new peoples, places, and encounters, and tips for running a satisfying, spontaneous campaign when your players might explore in any of six directions. Oh, and huge intelligent spiders who eat faces. Watch out for those.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Arial'"></span></span></p><p></p><ul> <li data-xf-list-type="ul"><span style="font-family: 'arial'">Gives GMs tools to create <strong>player-driven hexcrawls</strong> that maintain a sense of wonder and narrative momentum</span></li> <li data-xf-list-type="ul"><span style="font-family: 'arial'">Roll dice to <strong>generate weird, story-rich Volumes</strong> for players to explore, or grab some pre-generated ones:</span><ul> <li data-xf-list-type="ul"><span style="font-family: 'arial'">Vertical city <em>Bone Falls</em>, where no one can stay for long</span></li> <li data-xf-list-type="ul"><span style="font-family: 'arial'"><em>Deepness Bastion</em>, decadant knights at the gate of a long-forgotten portal to evil</span></li> <li data-xf-list-type="ul"><span style="font-family: 'arial'">...and more</span></li> </ul></li> <li data-xf-list-type="ul"><span style="font-family: 'arial'">Each volume contains <strong>strange new intelligent creatures</strong>, and there's a generator (and examples) for those too:</span><ul> <li data-xf-list-type="ul"><span style="font-family: 'arial'"><em>The Chitter</em>, creepy but polite insectoid constructs</span></li> <li data-xf-list-type="ul"><span style="font-family: 'arial'"><em>Pesh</em>, rock-folk whose hands can shape stone like clay</span></li> <li data-xf-list-type="ul"><span style="font-family: 'arial'"><em>Lime Lillen</em>, delicate creatures who guide the painfully slow formation of stalactite art</span></li> <li data-xf-list-type="ul"><span style="font-family: 'arial'">...and more</span></li> </ul></li> <li data-xf-list-type="ul"><span style="font-family: 'arial'">A <strong>Random Encounter generator</strong> that focuses on strange situations rather than yet another monster</span></li> <li data-xf-list-type="ul"><span style="font-family: 'arial'">A <strong>full Journey system</strong> for underground expeditions</span></li> <li data-xf-list-type="ul"><span style="font-family: 'arial'">Rules put the focus of rolls on <strong>Success or Complications</strong>, rather than Success or Failure</span></li> <li data-xf-list-type="ul"><span style="font-family: 'arial'"><strong>Learn to forage for fungi</strong> and enjoy their many curious effects, or seek out a Fungal Druggist to get a more potent variety, with only a small chance of all-consuming addiction</span></li> <li data-xf-list-type="ul"><span style="font-family: 'arial'">Tips on running a campaign in an infinite world where </span><strong><span style="font-family: 'arial'">languages, races, money, and maps are always changing</span><br /> <br /> </strong></li> </ul><p><span style="color: #333333"><span style="font-family: 'Arial'">Find out more at <a href="https://downcrawl.textories.com/" target="_blank">downcrawl.textories.com</a>!</span></span></p></blockquote><p></p>
[QUOTE="aaronareed, post: 7643141, member: 6949327"] [COLOR=#333333][FONT=Arial][I]**By the author of [B]2019 ENnie award winner [URL="https://www.drivethrurpg.com/product/257723/Archives-of-the-Sky"]Archives of the Sky[/URL][/B].** [/I][B]Downcrawl is a system to help gamemasters run randomly generated, open-ended adventures [/B]in a weird and fantastical underworld called The Deep, Deep Down: a place so far from the surface that the sun and sky are only legends, and so vast that no bounds can be placed on its dimensions or contents. [URL="https://www.drivethrurpg.com/product/278571/Downcrawl"][Print or PDF][/URL] [URL="https://downcrawl.textories.com/"][Free Web Version][/URL] [/FONT][/COLOR] [COLOR=#333333][FONT=Arial][ATTACH=CONFIG]107819._xfImport[/ATTACH][B] Compatible with any fantasy roleplaying system[/B], [I]Downcrawl[/I] contains rules for taking dangerous journeys through unmapped places, tables of fungi with curious effects, procedures for GMs to generate strange new peoples, places, and encounters, and tips for running a satisfying, spontaneous campaign when your players might explore in any of six directions. Oh, and huge intelligent spiders who eat faces. Watch out for those. [/FONT][/COLOR] [LIST] [*][FONT=arial]Gives GMs tools to create [B]player-driven hexcrawls[/B] that maintain a sense of wonder and narrative momentum[/FONT] [*][FONT=arial]Roll dice to [B]generate weird, story-rich Volumes[/B] for players to explore, or grab some pre-generated ones:[/FONT] [LIST] [*][FONT=arial]Vertical city [I]Bone Falls[/I], where no one can stay for long[/FONT] [*][FONT=arial][I]Deepness Bastion[/I], decadant knights at the gate of a long-forgotten portal to evil[/FONT] [*][FONT=arial]...and more[/FONT] [/LIST] [*][FONT=arial]Each volume contains [B]strange new intelligent creatures[/B], and there's a generator (and examples) for those too:[/FONT] [LIST] [*][FONT=arial][I]The Chitter[/I], creepy but polite insectoid constructs[/FONT] [*][FONT=arial][I]Pesh[/I], rock-folk whose hands can shape stone like clay[/FONT] [*][FONT=arial][I]Lime Lillen[/I], delicate creatures who guide the painfully slow formation of stalactite art[/FONT] [*][FONT=arial]...and more[/FONT] [/LIST] [*][FONT=arial]A [B]Random Encounter generator[/B] that focuses on strange situations rather than yet another monster[/FONT] [*][FONT=arial]A [B]full Journey system[/B] for underground expeditions[/FONT] [*][FONT=arial]Rules put the focus of rolls on [B]Success or Complications[/B], rather than Success or Failure[/FONT] [*][FONT=arial][B]Learn to forage for fungi[/B] and enjoy their many curious effects, or seek out a Fungal Druggist to get a more potent variety, with only a small chance of all-consuming addiction[/FONT] [*][FONT=arial]Tips on running a campaign in an infinite world where [/FONT][B][FONT=arial]languages, races, money, and maps are always changing[/FONT] [/B] [/LIST] [COLOR=#333333][FONT=Arial]Find out more at [URL="https://downcrawl.textories.com/"]downcrawl.textories.com[/URL]![/FONT][/COLOR] [/QUOTE]
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