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<blockquote data-quote="WanderingMystic" data-source="post: 9032193" data-attributes="member: 69157"><p>So what I saw (and I might just be mis interpreting what I have read) it felt like it was meant to be a serial type game where each mission was only 1-3 sessions long and that the next game was just another mission which is what made me think it would be more like Vaesen. It was looking at the XP and how your circle gain XP that I saw that your healing and recovery between missions was tied to XP and that without spending one of your 5 recoveries per level. </p><p></p><p>Now they also have the milestones which are every 7xp or about ever session, but nothing in the qs uses them. If everyone recovered like 1 wound and got back one or two of their luck mechanic every milestone then I could see how you could just continue to have this sprawling episodic story about your circle and how they worked to stop the bleed. </p><p></p><p>Now I will more than likely still be buying the book or at least the pdf when it comes out so I can see more, if only because I want a different horror game to run. While I love CoC it is best at one shots and can be a little more complex than my players prefer. I am tired of world of darkness, and Vaesen is too rooted in really fairy tales where I prefer more gothic literature feeling for my games. I am still waiting on Old Gods of Appalachia but most other Cypher games your characters are to powerful for what I like so I am not quite sure if it will be low power enough for what I want in a horror game.</p></blockquote><p></p>
[QUOTE="WanderingMystic, post: 9032193, member: 69157"] So what I saw (and I might just be mis interpreting what I have read) it felt like it was meant to be a serial type game where each mission was only 1-3 sessions long and that the next game was just another mission which is what made me think it would be more like Vaesen. It was looking at the XP and how your circle gain XP that I saw that your healing and recovery between missions was tied to XP and that without spending one of your 5 recoveries per level. Now they also have the milestones which are every 7xp or about ever session, but nothing in the qs uses them. If everyone recovered like 1 wound and got back one or two of their luck mechanic every milestone then I could see how you could just continue to have this sprawling episodic story about your circle and how they worked to stop the bleed. Now I will more than likely still be buying the book or at least the pdf when it comes out so I can see more, if only because I want a different horror game to run. While I love CoC it is best at one shots and can be a little more complex than my players prefer. I am tired of world of darkness, and Vaesen is too rooted in really fairy tales where I prefer more gothic literature feeling for my games. I am still waiting on Old Gods of Appalachia but most other Cypher games your characters are to powerful for what I like so I am not quite sure if it will be low power enough for what I want in a horror game. [/QUOTE]
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