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<blockquote data-quote="hawkeyefan" data-source="post: 9035178" data-attributes="member: 6785785"><p>I mean, he's familiar with such games... I've seen him play them in the past. Most of them seem open to new rulesets... they actively seem to be moving away from D&D... so I don't see why they'd pick a game that's designed in one way, and shift it back toward a D&D type experience. A more narrative game would seem to suit a group focused so much on the entertainment element of the game. </p><p></p><p>Having said that, I do think that there's likely a bit of fear of moving away from play that's focused on GM plot so much. I haven't seen the first stream, but the gist seems to be a kind of Vaesen/Call of Cthulhu type monster mystery, with short arcs that are kind of "cases" for the circle of investigators. As such, I imagine there's a perceived need to have many of these elements determined ahead of time. Combined with the constraints of streaming and maintaining schedules and such, perhaps there's something to it. </p><p></p><p>It just seems a shame to see them try something new, and then kind of balk at at a game with more player freedom and retreat back into GM led play.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 9035178, member: 6785785"] I mean, he's familiar with such games... I've seen him play them in the past. Most of them seem open to new rulesets... they actively seem to be moving away from D&D... so I don't see why they'd pick a game that's designed in one way, and shift it back toward a D&D type experience. A more narrative game would seem to suit a group focused so much on the entertainment element of the game. Having said that, I do think that there's likely a bit of fear of moving away from play that's focused on GM plot so much. I haven't seen the first stream, but the gist seems to be a kind of Vaesen/Call of Cthulhu type monster mystery, with short arcs that are kind of "cases" for the circle of investigators. As such, I imagine there's a perceived need to have many of these elements determined ahead of time. Combined with the constraints of streaming and maintaining schedules and such, perhaps there's something to it. It just seems a shame to see them try something new, and then kind of balk at at a game with more player freedom and retreat back into GM led play. [/QUOTE]
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