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<blockquote data-quote="doctorbadwolf" data-source="post: 9040485" data-attributes="member: 6704184"><p>Yeah I have struggled with where narrative authority lies in my own game. I think I like the GM to set scenes and “play” the NPCs and all that, and provide a lot of adjudication, but the players have resources that let them simply say, “I called my cop friend before we left town, there should be a black suv parked on the next block with medical supplies and the keys in the fender” sometimes. Maybe the spent a favor and that’s that, maybe they called upon a contact who will want to talk to them soon, meaning they have to spend downtime making sure that relationship isn’t strained, maybe they have a patron and the cop friend works for that patron, so all it cost is part of their allowance of “favors” from the patron, and a higher chance that the patron comes asking for thier help with something soon. </p><p></p><p>There are also flashbacks set up by spending downtime preparing for something, or using a “Backup Plan” trait, and more moment to moment limited resources to just push a result higher without gaining complications. </p><p></p><p>The balance is a tightrope, though.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 9040485, member: 6704184"] Yeah I have struggled with where narrative authority lies in my own game. I think I like the GM to set scenes and “play” the NPCs and all that, and provide a lot of adjudication, but the players have resources that let them simply say, “I called my cop friend before we left town, there should be a black suv parked on the next block with medical supplies and the keys in the fender” sometimes. Maybe the spent a favor and that’s that, maybe they called upon a contact who will want to talk to them soon, meaning they have to spend downtime making sure that relationship isn’t strained, maybe they have a patron and the cop friend works for that patron, so all it cost is part of their allowance of “favors” from the patron, and a higher chance that the patron comes asking for thier help with something soon. There are also flashbacks set up by spending downtime preparing for something, or using a “Backup Plan” trait, and more moment to moment limited resources to just push a result higher without gaining complications. The balance is a tightrope, though. [/QUOTE]
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