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<blockquote data-quote="J-H" data-source="post: 8147517" data-attributes="member: 7020951"><p>The campaign I'm starting this Saturday has no humans aside from 1-2 in the party, who are coming over from another continent.</p><p>If you're in a RL group in Texas that just defeated Dracula, <strong>don't read this.</strong></p><p></p><p>Dominant races on the continent:</p><p>Scorpionfolk in nomadic tribes, with necromancy as their preferred form of magic.</p><p>Aztec-ish Aaracokra, worshipping a version of the Aztec pantheon. These are the bad guys. They have nearly no metal (would you be a blacksmith if you were covered in feathers?) but have flying ships and military dominance.</p><p>Tribal Aaracokra, a remnant of those who didn't accept the new gods.</p><p>Yuan-Ti, living in hiding in the jungles as spies and saboteurs. The big cities the Aztec-ish Aa are living in used to be theirs, but their god was overthrown and destroyed. They have a demographic problem, as only 10% of their live births have been male since their deity was killed.</p><p>Giants and goliaths, up in the mountains. Strong enough to mostly ignore the bad guys, cautious enough to not go to war.</p><p>Fey, including Satyrs (playable).</p><p>Tritons, mostly off-map, but some serve as Warlocks and servants for an on-map elder Aboleth who controls some territory.</p><p>Tortles, who live along the beach and survive mostly because they can swim away from aerial attacks.</p><p>A single tribe of primitive halflings that the party probably won't ever even find.</p><p></p><p>There are a few drow who made their way up from the underdark, but less than 2 dozen total in a ~8,000 square mile area.</p><p>Any new PCs will have to pick from whatever species the party has encountered. Scorpionfolk are Large and not a playable race.</p><p></p><p>So no humans, nearly no elves, no half-elves, and no dwarves, tieflings, Aasimar, or dragonborn.</p></blockquote><p></p>
[QUOTE="J-H, post: 8147517, member: 7020951"] The campaign I'm starting this Saturday has no humans aside from 1-2 in the party, who are coming over from another continent. If you're in a RL group in Texas that just defeated Dracula, [B]don't read this.[/B] Dominant races on the continent: Scorpionfolk in nomadic tribes, with necromancy as their preferred form of magic. Aztec-ish Aaracokra, worshipping a version of the Aztec pantheon. These are the bad guys. They have nearly no metal (would you be a blacksmith if you were covered in feathers?) but have flying ships and military dominance. Tribal Aaracokra, a remnant of those who didn't accept the new gods. Yuan-Ti, living in hiding in the jungles as spies and saboteurs. The big cities the Aztec-ish Aa are living in used to be theirs, but their god was overthrown and destroyed. They have a demographic problem, as only 10% of their live births have been male since their deity was killed. Giants and goliaths, up in the mountains. Strong enough to mostly ignore the bad guys, cautious enough to not go to war. Fey, including Satyrs (playable). Tritons, mostly off-map, but some serve as Warlocks and servants for an on-map elder Aboleth who controls some territory. Tortles, who live along the beach and survive mostly because they can swim away from aerial attacks. A single tribe of primitive halflings that the party probably won't ever even find. There are a few drow who made their way up from the underdark, but less than 2 dozen total in a ~8,000 square mile area. Any new PCs will have to pick from whatever species the party has encountered. Scorpionfolk are Large and not a playable race. So no humans, nearly no elves, no half-elves, and no dwarves, tieflings, Aasimar, or dragonborn. [/QUOTE]
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