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General Tabletop Discussion
*Dungeons & Dragons
Downsides to Mounted Combat?
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<blockquote data-quote="Uller" data-source="post: 7315331" data-attributes="member: 413"><p>I have a 13th level Paladin with a Griffon mount. Tonight I ran him through a solo adventure (the player is my son and we had an hour or two to kill). He could have his mount fly 80' to get within reach of his target with his lance, attack twice, then move 80' away (and out of sight) without his target getting to attack back. So while fighting the BBEG (a beefed up Medusa...so his attacks were not with advantage because I told him he had to divert his eyes or make a save versus petrification once he got within 30'...I don't care that he "started" his turn 80' away).</p><p></p><p>It seemed a bit nuts. The Medusa couldn't attack the Griffon directly (because Mounted Combatant feat). So she had to attack the Paladin with his very high AC (+2 Full Plate, Shield, Ring of Protection) and was unable to hit. The Paladin could make two lance attacks. That seems off to me. A charging knight with a lance doesn't stop to attack. It's a generally a "ride-by" attack. </p><p></p><p>Anyone else have some experience here? We're playing a beefed up ToA campaign. They just started it. So I have some opportunity to modify/strengthen foes...definitely the biggest weakness is forced movement. His dex save isn't great, so I'll be sure to have foes make attacks that can move his mount. </p><p></p><p>Any other ideas? I don't want to complete nerf a cool ability he built his character around but I also don't like the idea of him flitting in, getting two attacks then flitting away all the time.</p></blockquote><p></p>
[QUOTE="Uller, post: 7315331, member: 413"] I have a 13th level Paladin with a Griffon mount. Tonight I ran him through a solo adventure (the player is my son and we had an hour or two to kill). He could have his mount fly 80' to get within reach of his target with his lance, attack twice, then move 80' away (and out of sight) without his target getting to attack back. So while fighting the BBEG (a beefed up Medusa...so his attacks were not with advantage because I told him he had to divert his eyes or make a save versus petrification once he got within 30'...I don't care that he "started" his turn 80' away). It seemed a bit nuts. The Medusa couldn't attack the Griffon directly (because Mounted Combatant feat). So she had to attack the Paladin with his very high AC (+2 Full Plate, Shield, Ring of Protection) and was unable to hit. The Paladin could make two lance attacks. That seems off to me. A charging knight with a lance doesn't stop to attack. It's a generally a "ride-by" attack. Anyone else have some experience here? We're playing a beefed up ToA campaign. They just started it. So I have some opportunity to modify/strengthen foes...definitely the biggest weakness is forced movement. His dex save isn't great, so I'll be sure to have foes make attacks that can move his mount. Any other ideas? I don't want to complete nerf a cool ability he built his character around but I also don't like the idea of him flitting in, getting two attacks then flitting away all the time. [/QUOTE]
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