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Downsides to Mounted Combat?
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<blockquote data-quote="Uller" data-source="post: 7315365" data-attributes="member: 413"><p>Lance. 10' reach. Plus, the Medusa switched to her bow so she could attempt to make some ranged attacks. Part of what seemed a bit over the top to me is the Paladin averting his eyes (and the griffon since it has int 6) he could still maneuver so precisely as to move 80' to a point precisely out of the medusa's reach, attack and then move away again.</p><p></p><p>Attacking a creature smaller than your mount gives advantage. Averting your eyes gives disadvantage so the two cancelled out.</p><p></p><p>He has a 24 AC I think...she needed a 19 to hit. So she could hit...she just needed to be able to maximize her number of attacks to have a good chance at it and he was able to totally negate any chance of that.</p><p></p><p></p><p>This...is a good idea. It would have effectively turned the fight into a stalemate and forced him to change tactics if he wanted to destroy her (which was his goal...she had been beguiling innocents with promises of magical favors so he wanted to destroy her. She wanted to survive. My wife and younger daughter got home as we started the fight so I was kind of rushing things and didn't get to think about how to make her a really good challenge. Like all 5e monsters she didn't make a great solo bad guy. She probably needed some legendary and lair actions, a few minions and some spells to make an effective baddie for a high level PC. It was all just a sort of ad hoc adventure picked out of one of the locations in Chult from ToA. </p><p></p><p>And yes, bigger monsters with reach, decent ranged weapons and spell effects (especially those that force movement) will be more of a problem for him. His dex save is only +4...falling off a flying mount can be hazardous to one's health. Plus he is one of the party's two tanks. His AC, HP and Aura are pretty critical to the other party members so if he's off flying around they become easier targets.</p><p></p><p>I guess my biggest concern is the cheese factor of a mounted rider with a lance riding at full speed into a foe, getting two attacks with his lance (poke! poke!) and continuing on at full speed with no real consequence even in confined spaces where maneuvering your mount might be at least a little bit of a challenge and the foe can't even make a single melee attack. A lot of folks have complained about the cheese factor with halfling rogues hiding behind big allies, making a ranged attack with advantage and then rehiding over and over. This seems worse to me. In my mind, a mounted knight with a lance charging a foe standing on the ground, if he misses it seems the foe has at least a chance to take a swing as the rider passes.</p><p></p><p>I like to let my players use their cool abilities they have built their characters around to good effect and I'm thinking that it probably isn't going to come up that much realistically. After all...the party is 13th level (started at 3rd) and mounted combat has come up maybe 3 times total...so I doubt it will be really game breaking and if he is abusing it too much I'm sure a good fall will make him think twice. A Thunderwave spell has pretty decent chance of dropping him. A grapple attack from a large flying foe can also be pretty ruinous.</p></blockquote><p></p>
[QUOTE="Uller, post: 7315365, member: 413"] Lance. 10' reach. Plus, the Medusa switched to her bow so she could attempt to make some ranged attacks. Part of what seemed a bit over the top to me is the Paladin averting his eyes (and the griffon since it has int 6) he could still maneuver so precisely as to move 80' to a point precisely out of the medusa's reach, attack and then move away again. Attacking a creature smaller than your mount gives advantage. Averting your eyes gives disadvantage so the two cancelled out. He has a 24 AC I think...she needed a 19 to hit. So she could hit...she just needed to be able to maximize her number of attacks to have a good chance at it and he was able to totally negate any chance of that. This...is a good idea. It would have effectively turned the fight into a stalemate and forced him to change tactics if he wanted to destroy her (which was his goal...she had been beguiling innocents with promises of magical favors so he wanted to destroy her. She wanted to survive. My wife and younger daughter got home as we started the fight so I was kind of rushing things and didn't get to think about how to make her a really good challenge. Like all 5e monsters she didn't make a great solo bad guy. She probably needed some legendary and lair actions, a few minions and some spells to make an effective baddie for a high level PC. It was all just a sort of ad hoc adventure picked out of one of the locations in Chult from ToA. And yes, bigger monsters with reach, decent ranged weapons and spell effects (especially those that force movement) will be more of a problem for him. His dex save is only +4...falling off a flying mount can be hazardous to one's health. Plus he is one of the party's two tanks. His AC, HP and Aura are pretty critical to the other party members so if he's off flying around they become easier targets. I guess my biggest concern is the cheese factor of a mounted rider with a lance riding at full speed into a foe, getting two attacks with his lance (poke! poke!) and continuing on at full speed with no real consequence even in confined spaces where maneuvering your mount might be at least a little bit of a challenge and the foe can't even make a single melee attack. A lot of folks have complained about the cheese factor with halfling rogues hiding behind big allies, making a ranged attack with advantage and then rehiding over and over. This seems worse to me. In my mind, a mounted knight with a lance charging a foe standing on the ground, if he misses it seems the foe has at least a chance to take a swing as the rider passes. I like to let my players use their cool abilities they have built their characters around to good effect and I'm thinking that it probably isn't going to come up that much realistically. After all...the party is 13th level (started at 3rd) and mounted combat has come up maybe 3 times total...so I doubt it will be really game breaking and if he is abusing it too much I'm sure a good fall will make him think twice. A Thunderwave spell has pretty decent chance of dropping him. A grapple attack from a large flying foe can also be pretty ruinous. [/QUOTE]
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