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Downsides to Mounted Combat?
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<blockquote data-quote="toucanbuzz" data-source="post: 7315369" data-attributes="member: 19270"><p>It's your son...I wouldn't be looking for too many angles to ruin his fun. On the other hand, the DM let a player get a flying mount with a very high movement speed. Your son obviously has been paying attention to what can be done... </p><p></p><p>Question where the <em>advantage</em> is coming from. [edit: assuming he has Mounted Combat feat; if so, don't want to nerf players for making a feat work as they're giving up an ability boost that will benefit 100% of the time instead of a feat which may be situational, as Mounted Combat is.]</p><p></p><p>In any case, D&D doesn't capture real physics, but a real-life lance hit obliterates targets. Targets without spears against mounted foes are at severe handicap. Nevertheless, the griffin moves at 80'. Was there any reason the medusa couldn't have moved (dashed even) within range, and at the least forced the griffin (and its rider unless gaze averted) to make a save at the beginning of their turn? Unless the attacker can duck behind a pillar/mountain or whatever, the medusa isn't stupid and knows its best bet is making an opponent see it.</p><p></p><p>Finally, I wouldn't nerf a player for a tactic that is useless in buildings, underground, etc. He (your son, remember this!) got a moment to shine with a thought-out tactic that won't work anywhere else. He'll savor the moment a lot more than you will shooting it down! (<em>Remember the time I took down that medusa.....</em></p><p></p><p>As far as explaining the 2 attacks, D&D doesn't capture physics at all. A lance hit by a charging mount doesn't graze targets. It obliterates them. As such, multiple attacks could be viewed as getting in a really good hit, or one that caused the enemy to narrowly avoid death, or anything that translates to one good strike, possibly multiplied.</p></blockquote><p></p>
[QUOTE="toucanbuzz, post: 7315369, member: 19270"] It's your son...I wouldn't be looking for too many angles to ruin his fun. On the other hand, the DM let a player get a flying mount with a very high movement speed. Your son obviously has been paying attention to what can be done... Question where the [I]advantage[/I] is coming from. [edit: assuming he has Mounted Combat feat; if so, don't want to nerf players for making a feat work as they're giving up an ability boost that will benefit 100% of the time instead of a feat which may be situational, as Mounted Combat is.] In any case, D&D doesn't capture real physics, but a real-life lance hit obliterates targets. Targets without spears against mounted foes are at severe handicap. Nevertheless, the griffin moves at 80'. Was there any reason the medusa couldn't have moved (dashed even) within range, and at the least forced the griffin (and its rider unless gaze averted) to make a save at the beginning of their turn? Unless the attacker can duck behind a pillar/mountain or whatever, the medusa isn't stupid and knows its best bet is making an opponent see it. Finally, I wouldn't nerf a player for a tactic that is useless in buildings, underground, etc. He (your son, remember this!) got a moment to shine with a thought-out tactic that won't work anywhere else. He'll savor the moment a lot more than you will shooting it down! ([I]Remember the time I took down that medusa.....[/I] As far as explaining the 2 attacks, D&D doesn't capture physics at all. A lance hit by a charging mount doesn't graze targets. It obliterates them. As such, multiple attacks could be viewed as getting in a really good hit, or one that caused the enemy to narrowly avoid death, or anything that translates to one good strike, possibly multiplied. [/QUOTE]
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