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Downsizing what I play with
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<blockquote data-quote="Elf Witch" data-source="post: 5743313" data-attributes="member: 9037"><p>While I can sympathize that there is sometimes a an overload of materials and you can't always tell what is going to be gaming breaking until it is introduced going simpler can be very appealing. </p><p></p><p>As a player I shy away from core only games for the most part. Mainly because I have been playing so long I get bored getting stuck playing a class I have already played to death. I like options. I don't mind if a DM takes a class or race out for flavor. </p><p></p><p>As a DM I have a basic rule I allow everything from the core and the complete books anything else has to have my approval and I rarely allow classes out of published settings usually because they don't fit.</p><p></p><p>I do sometimes limit classes and races for flavor for example in my game right now only elves can be use psionics and they can't use magic. I have also at times listed what classes are allowed in my games in one game there were no wizards only sorcerers and warlocks. </p><p> </p><p>I think as a DM you should try and work with your players to create a character that fits in your world and help them create their character concept. </p><p></p><p>This whole idea that it is the DM way or the highway does not sit well with me. I believe that both the DM and the players should work together to make a good game. Both are important and it is kind of arrogant to say do it my way or run your own game. I am not saying that the DM has to totally cave and give into players demands but not listening to your players and running roughshod over them is not a good DM at least not in my books. And the same is true as a player you need to work with your DM to help bring his world to life if that means no warlocks this time then find something else.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 5743313, member: 9037"] While I can sympathize that there is sometimes a an overload of materials and you can't always tell what is going to be gaming breaking until it is introduced going simpler can be very appealing. As a player I shy away from core only games for the most part. Mainly because I have been playing so long I get bored getting stuck playing a class I have already played to death. I like options. I don't mind if a DM takes a class or race out for flavor. As a DM I have a basic rule I allow everything from the core and the complete books anything else has to have my approval and I rarely allow classes out of published settings usually because they don't fit. I do sometimes limit classes and races for flavor for example in my game right now only elves can be use psionics and they can't use magic. I have also at times listed what classes are allowed in my games in one game there were no wizards only sorcerers and warlocks. I think as a DM you should try and work with your players to create a character that fits in your world and help them create their character concept. This whole idea that it is the DM way or the highway does not sit well with me. I believe that both the DM and the players should work together to make a good game. Both are important and it is kind of arrogant to say do it my way or run your own game. I am not saying that the DM has to totally cave and give into players demands but not listening to your players and running roughshod over them is not a good DM at least not in my books. And the same is true as a player you need to work with your DM to help bring his world to life if that means no warlocks this time then find something else. [/QUOTE]
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