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Downsizing what I play with
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<blockquote data-quote="ShinHakkaider" data-source="post: 5743878" data-attributes="member: 9213"><p>Food for thought for whom? I DM more than I play (I dont think that I've played for YEARS now) and I find that sticking with core and letting other things in on a case by case basis works excellently for my groups. My players who i've been running games for monthly for about 2 - 3 years are fine with this and understand exactly why I do it that way. I'm pretty clear about why it's done and it has nothing to do with lack of skill. It's the way that I like to run my games. </p><p></p><p>If a player that comes to participate in my ongoing game is so put out because we're not going to use a feat/class/prestige class that he feels he cant play the character the way he wants then we'll talk about possible alternatives. If not they can find another game more suited to their tastes. </p><p></p><p>As DM I'm the one putting the most time into the game as it stands, if I'm not having fun doing what I do then my players arent going to have fun. I've done the everything-under-the-sun tango, IME that way lies MADNESS. I've been surprised to see both: what players will do when everything under the sun is available and what they do when their options are pared down to the basics. We've all had more fun with the latter approach. Not so much with the former...</p></blockquote><p></p>
[QUOTE="ShinHakkaider, post: 5743878, member: 9213"] Food for thought for whom? I DM more than I play (I dont think that I've played for YEARS now) and I find that sticking with core and letting other things in on a case by case basis works excellently for my groups. My players who i've been running games for monthly for about 2 - 3 years are fine with this and understand exactly why I do it that way. I'm pretty clear about why it's done and it has nothing to do with lack of skill. It's the way that I like to run my games. If a player that comes to participate in my ongoing game is so put out because we're not going to use a feat/class/prestige class that he feels he cant play the character the way he wants then we'll talk about possible alternatives. If not they can find another game more suited to their tastes. As DM I'm the one putting the most time into the game as it stands, if I'm not having fun doing what I do then my players arent going to have fun. I've done the everything-under-the-sun tango, IME that way lies MADNESS. I've been surprised to see both: what players will do when everything under the sun is available and what they do when their options are pared down to the basics. We've all had more fun with the latter approach. Not so much with the former... [/QUOTE]
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