Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Downtime Activity: Exploration
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Uller" data-source="post: 7458113" data-attributes="member: 413"><p>I'm running a sandbox campaign over the summer...going for a feel similar to the Darkest Dungeon CRPG.</p><p></p><p>The PCs just completed their first adventure and then had two weeks of downtime (I'm going with a method Gary Gygax used...game time is the same as real time...so if two weeks of real life pass, then two weeks of game time pass between adventures...makes it easy to track).</p><p></p><p>The PCs are in an isolated camp where they are trying to rebuild a bridge so that the main road back to civilization will be clear (this will open up options for them for buying gear) so there aren't a ton of options for down time but I'm using the rules in Xanthar's. One option I gave them is "Exploration" to look for additional clues, hooks, dangers, etc. I just run this like Research but with more wilderness skills (Survival, Nature, Athletics, etc). Everyone seems to like resolving it as a skill challenge with 5 checks, 3 successes finds something. Two failures by 10 or more results in a complication (so you can succeed and still get a complication.</p><p></p><p>So...in the keeping with the spirit of this campaign (almost everything is random...I have no over arching plot...that will develop from the dice and the actions of the PCs and NPCs as they interact)...I need some ideas for a random table of things that can be uncovered via exploration. They can be very general or very specific.</p><p></p><p>The first PC to do this uncovered a tomb or vault below an collapsed watch tower. The second PC failed to find anything. He failed twice by more than 10 but succeeded twice...so he attracted the attention of a local forest "god" (an Oni. I just watched "The Ritual" on Netflix. That thing is totally and Oni just with a weird head and arms...)</p><p></p><p>I also need some other ideas for complications...</p><p></p><p>So feel free to chime in with general or specific items I can put in a d100 table for what they uncover. The region is a mountainous forest. They are trying to recover the ruins of an ancient fortress and town that was mysteriously destroyed. Civilized people (using Forgotten Realms cultures) are clashing with pagans (using Norse mythos). </p><p></p><p>Also feel free to chime in with other complications...</p></blockquote><p></p>
[QUOTE="Uller, post: 7458113, member: 413"] I'm running a sandbox campaign over the summer...going for a feel similar to the Darkest Dungeon CRPG. The PCs just completed their first adventure and then had two weeks of downtime (I'm going with a method Gary Gygax used...game time is the same as real time...so if two weeks of real life pass, then two weeks of game time pass between adventures...makes it easy to track). The PCs are in an isolated camp where they are trying to rebuild a bridge so that the main road back to civilization will be clear (this will open up options for them for buying gear) so there aren't a ton of options for down time but I'm using the rules in Xanthar's. One option I gave them is "Exploration" to look for additional clues, hooks, dangers, etc. I just run this like Research but with more wilderness skills (Survival, Nature, Athletics, etc). Everyone seems to like resolving it as a skill challenge with 5 checks, 3 successes finds something. Two failures by 10 or more results in a complication (so you can succeed and still get a complication. So...in the keeping with the spirit of this campaign (almost everything is random...I have no over arching plot...that will develop from the dice and the actions of the PCs and NPCs as they interact)...I need some ideas for a random table of things that can be uncovered via exploration. They can be very general or very specific. The first PC to do this uncovered a tomb or vault below an collapsed watch tower. The second PC failed to find anything. He failed twice by more than 10 but succeeded twice...so he attracted the attention of a local forest "god" (an Oni. I just watched "The Ritual" on Netflix. That thing is totally and Oni just with a weird head and arms...) I also need some other ideas for complications... So feel free to chime in with general or specific items I can put in a d100 table for what they uncover. The region is a mountainous forest. They are trying to recover the ruins of an ancient fortress and town that was mysteriously destroyed. Civilized people (using Forgotten Realms cultures) are clashing with pagans (using Norse mythos). Also feel free to chime in with other complications... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Downtime Activity: Exploration
Top