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<blockquote data-quote="aco175" data-source="post: 9614000" data-attributes="member: 27385"><p>The money cost listed is in SP and not GP. It threw me off at first. Then, I realized I could make a new cantrip for 10gp and a 1st level spell for 50gp and 3 weeks. </p><p></p><p>There could be something about components added. Maybe an expensive component lowers the spell level or just drop a week or more creation time. The new <em>chromatic orb </em>is a cool spell for 1st level, but has a 50gp gem you need as a component which means that a starting mage should not have it. You also need to get around that part of most people handwaving components though and a lot of starting mages seem to have it. </p><p></p><p>You could also add rare creation components that add levels to the spell and modify basic spells. Perhaps a phoenix feather allows you to create a modified fireball that is a 5th level spell and deals +6 dice damage instead of just the 4 by boosting the 3rd level fireball. Maybe a frost giant eye allows you to make a fireball that deals cold damage instead. That one is kind of basic. </p><p></p><p>There is a lot of spells found online and in older books and such. Some/most are overpowered and should be looked at before allowing. I see the part about DM discretion.</p></blockquote><p></p>
[QUOTE="aco175, post: 9614000, member: 27385"] The money cost listed is in SP and not GP. It threw me off at first. Then, I realized I could make a new cantrip for 10gp and a 1st level spell for 50gp and 3 weeks. There could be something about components added. Maybe an expensive component lowers the spell level or just drop a week or more creation time. The new [I]chromatic orb [/I]is a cool spell for 1st level, but has a 50gp gem you need as a component which means that a starting mage should not have it. You also need to get around that part of most people handwaving components though and a lot of starting mages seem to have it. You could also add rare creation components that add levels to the spell and modify basic spells. Perhaps a phoenix feather allows you to create a modified fireball that is a 5th level spell and deals +6 dice damage instead of just the 4 by boosting the 3rd level fireball. Maybe a frost giant eye allows you to make a fireball that deals cold damage instead. That one is kind of basic. There is a lot of spells found online and in older books and such. Some/most are overpowered and should be looked at before allowing. I see the part about DM discretion. [/QUOTE]
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