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*TTRPGs General
Downtime Based XP?
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<blockquote data-quote="Bloodstone Press" data-source="post: 1287276" data-attributes="member: 12468"><p>Remember that on page 58 of the 3.5 PHB and on page 145 of the 3.0 PHB it says that characters are assumed to spend a fair amount of time training and studying. It even goes on to say that if they don't train and study they will lose XP. It implies that adventuring alone is not enough to go up a level. Characters apparently must spend time "practicing" so they may "consolidate what they learn on adventures." </p><p></p><p>I don't have a system for assigning XP for practice and study, but I also think there is nothing wrong with being generous in that regard. The only time I wouldn't award XP for downtime is if the PC spent that time doing something other than training and studying. If they spend their time drunk and laying around, or captured and forced to work in a mine 20 hours a day, they will gradually lose XP for not training.</p></blockquote><p></p>
[QUOTE="Bloodstone Press, post: 1287276, member: 12468"] Remember that on page 58 of the 3.5 PHB and on page 145 of the 3.0 PHB it says that characters are assumed to spend a fair amount of time training and studying. It even goes on to say that if they don't train and study they will lose XP. It implies that adventuring alone is not enough to go up a level. Characters apparently must spend time "practicing" so they may "consolidate what they learn on adventures." I don't have a system for assigning XP for practice and study, but I also think there is nothing wrong with being generous in that regard. The only time I wouldn't award XP for downtime is if the PC spent that time doing something other than training and studying. If they spend their time drunk and laying around, or captured and forced to work in a mine 20 hours a day, they will gradually lose XP for not training. [/QUOTE]
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Downtime Based XP?
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