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<blockquote data-quote="Lanefan" data-source="post: 6230872" data-attributes="member: 29398"><p>A few questions and thoughts:</p><p></p><p> - What happens to a PC when they reach enough xp in mid-adventure to bump? Does their xp gain stop until they train? Do they keep gaining xp but no new abilities until they train? Is xp gain slowed until they train? We have a complicated way of handling this I'll explain below.</p><p></p><p> - What happens to a PC in a long adventure who gets enough xp to bump twice?</p><p></p><p> - Your training costs are very low; if you increase them significantly it allows you to be a bit more liberal with the treasure they find, giving you more options. It also forces decisions on the part of the players/characters e.g. whether to forego training in order to keep expensive magic items within the party.</p><p></p><p> - The only real modification you need to make to most published adventures is to remove most if not all of the time pressures and deadlines, such that a party can stop mid-adventure and spend a few weeks going back to town to train up. Then if you do throw in an adventure with a severe deadline now and then the party again might have to choose between getting it done quickly or training up and risking whatever happens if the deadline is missed.</p><p></p><p> - What we do when someone bumps in the field is this: hit points for the new level are rolled right away, the PC gets half of them now and half on completing training; if you are using astat increment system or have stats auto-improve with level those improvements or increments take effect immediately on bumping (this to reflect the assumption that whatever ongoing practice is being done in order to improve such stats is happening all the time as opposed to only on training breaks); but all other things gained from the bump (skills, spells, combat abilities, feats, etc.) have to wait until training.</p><p></p><p> - What we do if someone bumps in the field and keeps adventuring is they can keep on gaining xp but the gain slows down: at 1/3 of the way through the new "untrained" level xp gain is slowed by 1/3, and if you grind your way to 2/3 of the way through the new level you start losing 2/3 of any xp you gain...which means double-bumping is really rare. If you do manage to double-bump you are considered trained for the previous level and advance at half-rate until you can train conventionally (and see below).</p><p></p><p> - In the rare situations where no trainer exists a character can self-train by cutting their xp gain in half; they are considered trained into a new level at 1/4 of the way through it; this to allow for situations where someone cannot access a higher-level trainer (e.g. a 9th-level Thief in a land where there are no other Thieves higher than 7th), or a pioneer of a new class (e.g. the first Cleric of a new god) or simply cannot get out of the field for a very long time...these situations very rarely if ever apply to PCs. Note this is different than someone self-training due to high level where other resources etc. are available in town.</p><p></p><p>Lan-"train kept a'rolling"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 6230872, member: 29398"] A few questions and thoughts: - What happens to a PC when they reach enough xp in mid-adventure to bump? Does their xp gain stop until they train? Do they keep gaining xp but no new abilities until they train? Is xp gain slowed until they train? We have a complicated way of handling this I'll explain below. - What happens to a PC in a long adventure who gets enough xp to bump twice? - Your training costs are very low; if you increase them significantly it allows you to be a bit more liberal with the treasure they find, giving you more options. It also forces decisions on the part of the players/characters e.g. whether to forego training in order to keep expensive magic items within the party. - The only real modification you need to make to most published adventures is to remove most if not all of the time pressures and deadlines, such that a party can stop mid-adventure and spend a few weeks going back to town to train up. Then if you do throw in an adventure with a severe deadline now and then the party again might have to choose between getting it done quickly or training up and risking whatever happens if the deadline is missed. - What we do when someone bumps in the field is this: hit points for the new level are rolled right away, the PC gets half of them now and half on completing training; if you are using astat increment system or have stats auto-improve with level those improvements or increments take effect immediately on bumping (this to reflect the assumption that whatever ongoing practice is being done in order to improve such stats is happening all the time as opposed to only on training breaks); but all other things gained from the bump (skills, spells, combat abilities, feats, etc.) have to wait until training. - What we do if someone bumps in the field and keeps adventuring is they can keep on gaining xp but the gain slows down: at 1/3 of the way through the new "untrained" level xp gain is slowed by 1/3, and if you grind your way to 2/3 of the way through the new level you start losing 2/3 of any xp you gain...which means double-bumping is really rare. If you do manage to double-bump you are considered trained for the previous level and advance at half-rate until you can train conventionally (and see below). - In the rare situations where no trainer exists a character can self-train by cutting their xp gain in half; they are considered trained into a new level at 1/4 of the way through it; this to allow for situations where someone cannot access a higher-level trainer (e.g. a 9th-level Thief in a land where there are no other Thieves higher than 7th), or a pioneer of a new class (e.g. the first Cleric of a new god) or simply cannot get out of the field for a very long time...these situations very rarely if ever apply to PCs. Note this is different than someone self-training due to high level where other resources etc. are available in town. Lan-"train kept a'rolling"-efan [/QUOTE]
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