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Downtime - Forced Conflict
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<blockquote data-quote="Guyanthalas" data-source="post: 6669215" data-attributes="member: 73919"><p>Yes, this is much more akin to what I was hoping to have happen! Part of the co-authoring of the scene would determine WHY the character did what they did. It could be benign (oh crap, I thought we paid when we got the drinks!), or a much more twisted reason. But both players have to agree to the interaction, it would be a joint effort for sure.</p><p></p><p>I appreciate all the feedback I've got. Its interesting the negative reactions I've received (but appreciated still!). Mostly because I brought it up to some members of my group and the reactions have been neutral to in-favor. Maybe its how we generally approach the game. The players have a much more scripted approach to the game, rather than a living "what would my character do?" style. This mostly comes from how new we are, and possibly a portion of newbie DM'ing. This situation would (hopefully) jump start or encourage further "role-play" of character. Sure, there are many ways to do this... I just thought a potential "conflict" would really get the creative juices flowing to make a good scene out of it. I have a feeling that they want to, but are uncertain how to do it or don't want to "be the first" to have PC to PC interaction outside of combat.</p><p></p><p>Player buy-in is always a must. Luckily my group is pretty laissez faire when it comes to trying new things. Also agreed that the term "Forced Conflict" sounds like a big negative, and I could probably word smith that a little better. </p><p></p><p> [MENTION=20323]Quickleaf[/MENTION] Your comment about the "cooperative party" made me laugh. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> Maybe its a grass is greener thing. I read this thread and see all the people who would be "uncomfortable with this". I'm pretty sure that they are very good at character concepts, role playing, and being in character. I very much wish I had more people like that in my party, if for nothing more than to help guide my new players into the world of good role-play.</p></blockquote><p></p>
[QUOTE="Guyanthalas, post: 6669215, member: 73919"] Yes, this is much more akin to what I was hoping to have happen! Part of the co-authoring of the scene would determine WHY the character did what they did. It could be benign (oh crap, I thought we paid when we got the drinks!), or a much more twisted reason. But both players have to agree to the interaction, it would be a joint effort for sure. I appreciate all the feedback I've got. Its interesting the negative reactions I've received (but appreciated still!). Mostly because I brought it up to some members of my group and the reactions have been neutral to in-favor. Maybe its how we generally approach the game. The players have a much more scripted approach to the game, rather than a living "what would my character do?" style. This mostly comes from how new we are, and possibly a portion of newbie DM'ing. This situation would (hopefully) jump start or encourage further "role-play" of character. Sure, there are many ways to do this... I just thought a potential "conflict" would really get the creative juices flowing to make a good scene out of it. I have a feeling that they want to, but are uncertain how to do it or don't want to "be the first" to have PC to PC interaction outside of combat. Player buy-in is always a must. Luckily my group is pretty laissez faire when it comes to trying new things. Also agreed that the term "Forced Conflict" sounds like a big negative, and I could probably word smith that a little better. [MENTION=20323]Quickleaf[/MENTION] Your comment about the "cooperative party" made me laugh. :D Maybe its a grass is greener thing. I read this thread and see all the people who would be "uncomfortable with this". I'm pretty sure that they are very good at character concepts, role playing, and being in character. I very much wish I had more people like that in my party, if for nothing more than to help guide my new players into the world of good role-play. [/QUOTE]
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