Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
Downtime home brew
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Antonlowe" data-source="post: 7075729" data-attributes="member: 57841"><p>Earn a Living </p><p>You may spend a day of downtime working to earn money. This is always an ability check which may add your proficiency bonus if its related to the work you are doing. You earn your check result in copper pieces each day you spend earing a living. </p><p>1d20 + Abl + Prof. = CP Per Day</p><p></p><p><strong>Joining a Guild </strong></p><p><strong></strong>Guilds are powerful organizations that control the levers of commerce and industry. If you join a guild, you gain a number of benefits whenever you decided to Earn a Living. </p><p>In order to join a guild you must first go through an apprenticeship. This is a 30 day period in which you work under the supervision of a Grandmaster. Your master covers your living expenses while you are working for him. You must meet allthe requirements to complete your apprenticeship.</p><p>• have proficiency with the skill or tool commonly associated with that guild (Blacksmith tools for the Armorers Guild for example). </p><p>• Pay a onetime fee of 150cp</p><p>• Spend 30 days working under the direction of a Guild Master. </p><p></p><p><strong>Journeyman</strong>: If you complete your apprenticeship, you become a Journeyman guild member. You gain advantage on all checks made to Earn a Living. </p><p></p><p><strong>Master</strong>: If you have been a journeyman for at least a year, you may attempt to become a master. </p><p>You must spend 30 days working on a masterpiece. At the end of this period make a skill check DC 15. If you succeed you become a master. If you fail, you must start over. </p><p>If you are master guild member, you may subtract 10cp from the costs of living any day in which you attempt to Earn a Living. This feature stacks with the one you got from journeyman. </p><p></p><p><strong>Grandmaster</strong>: If you have been a master for at least a year, you may attempt to become a grandmaster. </p><p>You must spend 30 days working on a masterpiece. At the end of this period make a skill check DC 20. If you succeed you become a grandmaster. If you fail, you must start over. </p><p>If you are a grandmaster, you may attract 1d4+CHA apprentices each month. You earn an amount equal to 5cp times the number of apprentices you have every day, twice that if you decide to Earn a Living. </p><p>As a grandmaster, you are also expected to help run the guild and cast important votes regarding guild affairs. Talk with your DM about this. </p><p></p><p><strong>Buying a business </strong></p><p><strong></strong>By spending 1,800cp you can buy a business. Whenever you decide to earn a living, you gain a +1 bonus to your check result. Each 1800cp you spend on your business increase the bonus by +1. </p><p>You can hire an assistant for 300cp per month. If you do so you make all Earn a living checks with advantage. Any day in which you don’t decide to earn a living, you still get to roll as if you did, but you so so with disadvantage.</p></blockquote><p></p>
[QUOTE="Antonlowe, post: 7075729, member: 57841"] Earn a Living You may spend a day of downtime working to earn money. This is always an ability check which may add your proficiency bonus if its related to the work you are doing. You earn your check result in copper pieces each day you spend earing a living. 1d20 + Abl + Prof. = CP Per Day [B]Joining a Guild [/B]Guilds are powerful organizations that control the levers of commerce and industry. If you join a guild, you gain a number of benefits whenever you decided to Earn a Living. In order to join a guild you must first go through an apprenticeship. This is a 30 day period in which you work under the supervision of a Grandmaster. Your master covers your living expenses while you are working for him. You must meet allthe requirements to complete your apprenticeship. • have proficiency with the skill or tool commonly associated with that guild (Blacksmith tools for the Armorers Guild for example). • Pay a onetime fee of 150cp • Spend 30 days working under the direction of a Guild Master. [B]Journeyman[/B]: If you complete your apprenticeship, you become a Journeyman guild member. You gain advantage on all checks made to Earn a Living. [B]Master[/B]: If you have been a journeyman for at least a year, you may attempt to become a master. You must spend 30 days working on a masterpiece. At the end of this period make a skill check DC 15. If you succeed you become a master. If you fail, you must start over. If you are master guild member, you may subtract 10cp from the costs of living any day in which you attempt to Earn a Living. This feature stacks with the one you got from journeyman. [B]Grandmaster[/B]: If you have been a master for at least a year, you may attempt to become a grandmaster. You must spend 30 days working on a masterpiece. At the end of this period make a skill check DC 20. If you succeed you become a grandmaster. If you fail, you must start over. If you are a grandmaster, you may attract 1d4+CHA apprentices each month. You earn an amount equal to 5cp times the number of apprentices you have every day, twice that if you decide to Earn a Living. As a grandmaster, you are also expected to help run the guild and cast important votes regarding guild affairs. Talk with your DM about this. [B]Buying a business [/B]By spending 1,800cp you can buy a business. Whenever you decide to earn a living, you gain a +1 bonus to your check result. Each 1800cp you spend on your business increase the bonus by +1. You can hire an assistant for 300cp per month. If you do so you make all Earn a living checks with advantage. Any day in which you don’t decide to earn a living, you still get to roll as if you did, but you so so with disadvantage. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Downtime home brew
Top