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General Tabletop Discussion
*Dungeons & Dragons
Downtime Mechanics?
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<blockquote data-quote="TerraDave" data-source="post: 6137994" data-attributes="member: 22260"><p>There are a few different issues. And there are tradeoffs, in terms of what you give weight to.</p><p></p><p>1) Character advancement seems too fast given genre conventions (the most experienced warrior should not be 19)</p><p>2) Characters can have a life outside adventuring...like any person (and at some point, like any person with lots of gold)</p><p>3) There may be useful things to do during downtime beyond what they normally do in game (build castles, raise armies, master crafts, engage in trade, run domains...)</p><p></p><p>Lets say your main concern is 1 and a bit of 2 (if they are not adventuring, they must be doing something). You can make rules for this, for example minimum number of game days per level, "life points" that they earn from downtime, etc. You can link this to gp spending (training rules, wine, women, and song rules, etc). You can just hand wave it. In any case, <u>this doesn't have to take up much real time</u>. 10 minutes of real time, 10 days or 10 months of game time. It doesn't have to slow the game much at all in the scale we care about, our own time. It may take some thinking by the DM in terms of adventures. You need to allow for breaks. And players will resist, since they may not get initially the difference. But once they see its just hand waving, it should be ok. </p><p></p><p>Now, if your concern is more 2 and 3, that is simulating interesting things beyond adventuring, that is great. But this will start to take <em>real</em> time. In some cases, it may not actually chew up much game time. You can have a whole session of preparation, procuring or making gear, etc, and it may still take only 1 day of game time, or just a few days. Travel generally also only takes days (maybe a week or two) hear or there. Building a castle may take tons of time, but you probably adventure while its going on. And unless there is something else to encourage down time, the characters may be capable of moving it to another plane by the time it is done.</p></blockquote><p></p>
[QUOTE="TerraDave, post: 6137994, member: 22260"] There are a few different issues. And there are tradeoffs, in terms of what you give weight to. 1) Character advancement seems too fast given genre conventions (the most experienced warrior should not be 19) 2) Characters can have a life outside adventuring...like any person (and at some point, like any person with lots of gold) 3) There may be useful things to do during downtime beyond what they normally do in game (build castles, raise armies, master crafts, engage in trade, run domains...) Lets say your main concern is 1 and a bit of 2 (if they are not adventuring, they must be doing something). You can make rules for this, for example minimum number of game days per level, "life points" that they earn from downtime, etc. You can link this to gp spending (training rules, wine, women, and song rules, etc). You can just hand wave it. In any case, [U]this doesn't have to take up much real time[/U]. 10 minutes of real time, 10 days or 10 months of game time. It doesn't have to slow the game much at all in the scale we care about, our own time. It may take some thinking by the DM in terms of adventures. You need to allow for breaks. And players will resist, since they may not get initially the difference. But once they see its just hand waving, it should be ok. Now, if your concern is more 2 and 3, that is simulating interesting things beyond adventuring, that is great. But this will start to take [I]real[/I] time. In some cases, it may not actually chew up much game time. You can have a whole session of preparation, procuring or making gear, etc, and it may still take only 1 day of game time, or just a few days. Travel generally also only takes days (maybe a week or two) hear or there. Building a castle may take tons of time, but you probably adventure while its going on. And unless there is something else to encourage down time, the characters may be capable of moving it to another plane by the time it is done. [/QUOTE]
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