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Downtime Rules - loads of fun!
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<blockquote data-quote="Sadras" data-source="post: 7962936" data-attributes="member: 6688277"><p>In our last session the characters were finally going to realise some downtime, after just over a month of adventuring and so I decided to explore the downtime rules within the DMG and XGtE. The characters only had several days of downtime due to an important event they had to attend and I wanted them to be able to experience much of the possibilities and so I broke down the time available for each day into 6 Time Units (Morning, Late Morning, Afternoon, Late Afternoon, Evening, Late Evening) and further analysed the Downtime Activities into specific Time Unit costs (TU) with a revised gold cost. I also added a slew of additional Downtime Activities such as</p><p>Joining a Faction - we are currently playing RoT/SKT so this is always an option</p><p>Earning Renown (within a Faction) - Renown as per the DMG.</p><p>Meditation - The <em>possibility</em> to increase one's Sanity score (as per the DMG)</p><p>Increase Loyalty - Improving the Loyalty score of a Henchman</p><p>Earn Piety - Improving one's Piety score</p><p>Relaxation - Improving Inspiration to greater Inspiration (ability to roll after)</p><p></p><p>I modified Carousing to include the possibility of allowing the player to create an NPC (lower class, middle class, upper class, other) with which they had an acquaintance / relationship with. Furthermore I introduced possible story elements that the players could choose to engage with that would use up some of their Time Units. Story elements could lead to information, side plots, persuance of character goals, improving one's standing with various NPCs...etc</p><p></p><p><strong>I have to say the system seemed to work beautifully, ofcourse it took me a day to customize it for our campaign/needs BUT I can honestly say it was time well spent. I would definitely recommend this way of downtiming rather than having to adlib it all as was done in previous editions. The feedback I received from the players was positive. They enjoyed the options available and the structured mechanics of it all. </strong></p><p></p><p><u>Gambling and Wild Mages</u> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>Our table's wild mage sorcerer decided to pursue the DT activity Gambling since he had TU available after all the necessary. In his first stint he earned 3 successes and he enjoyed the translation of the mechanics into narration. Pretty confident, he decided to try his luck again - but this time things started going a little pair shaped. He used up Inspiration and then attempted the sorcerer's class feature <em>Bend Luck</em> expending 2 sorcery points. He failed to alter the result but our in-house rule is if you spend sorcery points you need to see if you activate a Wild Magic Surge. Given the current setting is high in wild magic the rule is (x + 1) on a d20 where x is the amount of sorcery points spent on the action. So 1-3 on a d20 would activate a Wild Magic Surge. Sure enough he rolled a 3 and followed up with a 91 on the WMS table.</p><p></p><p>All of a sudden he goes invisible and the gambling house goes mad given the no-magic policy at the door and a frantic search begins for him. He decides this is the perfect moment to make an exit, knowing the invisibility will not last long. Trouble is, this halfling character is somewhat attention/validation-seeking, he often announces himself (even to complete strangers) as a <em>Hero of Baldur's Gate</em> due to previous heroic exploits. Furthermore the party's presence and location within Waterdeep is not difficult to uncover. So, that is where I decided to end our online session - we will likely pick it up next week with a visit from a magister and a retinue of town guard. Fun, fun. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>I forgot to mention he is supposed to attend the 3RD council meeting from RoT as he is one of the leading heroes. It would be funny if he missed the meeting due to being imprisoned. I'm thinking of turning the encounter with the Magister into a skill challenge, where failure will result in his imprisonment while a success would mitigate the punishment to a fine.</p></blockquote><p></p>
[QUOTE="Sadras, post: 7962936, member: 6688277"] In our last session the characters were finally going to realise some downtime, after just over a month of adventuring and so I decided to explore the downtime rules within the DMG and XGtE. The characters only had several days of downtime due to an important event they had to attend and I wanted them to be able to experience much of the possibilities and so I broke down the time available for each day into 6 Time Units (Morning, Late Morning, Afternoon, Late Afternoon, Evening, Late Evening) and further analysed the Downtime Activities into specific Time Unit costs (TU) with a revised gold cost. I also added a slew of additional Downtime Activities such as Joining a Faction - we are currently playing RoT/SKT so this is always an option Earning Renown (within a Faction) - Renown as per the DMG. Meditation - The [I]possibility[/I] to increase one's Sanity score (as per the DMG) Increase Loyalty - Improving the Loyalty score of a Henchman Earn Piety - Improving one's Piety score Relaxation - Improving Inspiration to greater Inspiration (ability to roll after) I modified Carousing to include the possibility of allowing the player to create an NPC (lower class, middle class, upper class, other) with which they had an acquaintance / relationship with. Furthermore I introduced possible story elements that the players could choose to engage with that would use up some of their Time Units. Story elements could lead to information, side plots, persuance of character goals, improving one's standing with various NPCs...etc [B]I have to say the system seemed to work beautifully, ofcourse it took me a day to customize it for our campaign/needs BUT I can honestly say it was time well spent. I would definitely recommend this way of downtiming rather than having to adlib it all as was done in previous editions. The feedback I received from the players was positive. They enjoyed the options available and the structured mechanics of it all. [/B] [U]Gambling and Wild Mages[/U] :) Our table's wild mage sorcerer decided to pursue the DT activity Gambling since he had TU available after all the necessary. In his first stint he earned 3 successes and he enjoyed the translation of the mechanics into narration. Pretty confident, he decided to try his luck again - but this time things started going a little pair shaped. He used up Inspiration and then attempted the sorcerer's class feature [I]Bend Luck[/I] expending 2 sorcery points. He failed to alter the result but our in-house rule is if you spend sorcery points you need to see if you activate a Wild Magic Surge. Given the current setting is high in wild magic the rule is (x + 1) on a d20 where x is the amount of sorcery points spent on the action. So 1-3 on a d20 would activate a Wild Magic Surge. Sure enough he rolled a 3 and followed up with a 91 on the WMS table. All of a sudden he goes invisible and the gambling house goes mad given the no-magic policy at the door and a frantic search begins for him. He decides this is the perfect moment to make an exit, knowing the invisibility will not last long. Trouble is, this halfling character is somewhat attention/validation-seeking, he often announces himself (even to complete strangers) as a [I]Hero of Baldur's Gate[/I] due to previous heroic exploits. Furthermore the party's presence and location within Waterdeep is not difficult to uncover. So, that is where I decided to end our online session - we will likely pick it up next week with a visit from a magister and a retinue of town guard. Fun, fun. ;) I forgot to mention he is supposed to attend the 3RD council meeting from RoT as he is one of the leading heroes. It would be funny if he missed the meeting due to being imprisoned. I'm thinking of turning the encounter with the Magister into a skill challenge, where failure will result in his imprisonment while a success would mitigate the punishment to a fine. [/QUOTE]
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