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General Tabletop Discussion
*Dungeons & Dragons
Downtime: When, How, and How Much?
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<blockquote data-quote="dave2008" data-source="post: 7876325" data-attributes="member: 83242"><p>I should have clarified that we don't use XP. We simply level when the have adventured enough to gain experience (no hard fast rule, just by feel) and they have the time to take a break and train, research, etc. So, generally it is after a particular adventure/quest/task is complete.</p><p></p><p>For example: If the players have been tasked with rescuing a princess that was stolen by a kobolds serving a dragon and half way through the mission the would have enough XP or experience to level, they can't really stop and train to gain a level. They need to complete the mission before they can take the time to train. I guess they could choose to stop in the middle and train (which might be appropriate in some situations), but in this example it is probably lethal for the princess and the mission would be a failure. </p><p></p><p>Now, the players don't know when they have enough experience to gain a level, so I don't think stopping in the middle would cross their minds, but if they thought they had to become stronger to complete a task, it could make sense to stop, train, and level-up mid-way through an adventure.</p><p></p><p>For how the downtime takes place: It generally involves heading back to their home base (they have a stronghold) for training with a possible trip to nearest town or city as needed to accomplish their task. Since it is typically post adventure, part of the downtime is spent training/research to level, part is managing their stronghold, and part is looking for new adventures.</p></blockquote><p></p>
[QUOTE="dave2008, post: 7876325, member: 83242"] I should have clarified that we don't use XP. We simply level when the have adventured enough to gain experience (no hard fast rule, just by feel) and they have the time to take a break and train, research, etc. So, generally it is after a particular adventure/quest/task is complete. For example: If the players have been tasked with rescuing a princess that was stolen by a kobolds serving a dragon and half way through the mission the would have enough XP or experience to level, they can't really stop and train to gain a level. They need to complete the mission before they can take the time to train. I guess they could choose to stop in the middle and train (which might be appropriate in some situations), but in this example it is probably lethal for the princess and the mission would be a failure. Now, the players don't know when they have enough experience to gain a level, so I don't think stopping in the middle would cross their minds, but if they thought they had to become stronger to complete a task, it could make sense to stop, train, and level-up mid-way through an adventure. For how the downtime takes place: It generally involves heading back to their home base (they have a stronghold) for training with a possible trip to nearest town or city as needed to accomplish their task. Since it is typically post adventure, part of the downtime is spent training/research to level, part is managing their stronghold, and part is looking for new adventures. [/QUOTE]
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Downtime: When, How, and How Much?
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