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Downtime XP farming with animate dead or conjuration spells
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<blockquote data-quote="DEFCON 1" data-source="post: 7855776" data-attributes="member: 7006"><p>A dagger <em>doesn't</em> necessarily do less damage than a two-handed sword.</p><p></p><p>A dagger that is wielded by a character that has the out-of-game designation of "Rogue" does an out-of-game 1d4 + DEX mod + a whole heap of sneak attack damage.</p><p></p><p>As far as the "in-game world" is concerned... that character has made a deadly stab with a dagger in just the right place to instantly kill their enemy... whereas there is probably another character in the world standing next to them who has swung a two-handed sword and barely grazed the enemy in front of them.</p><p></p><p>The two-handed sword isn't by default a "more damaging" weapon than a dagger in the game world... either one depends entirely on the person who wields it. Yes, we out-of-game players have divided up the damage into "weapon die" and "ability modifier" and "class feature" to determine all the bits and bobs of calculated damage... but none of that exists in the game world. In the game world... the person who can wield a dagger effectively does more damage than the great weapon user who can't.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 7855776, member: 7006"] A dagger [I]doesn't[/I] necessarily do less damage than a two-handed sword. A dagger that is wielded by a character that has the out-of-game designation of "Rogue" does an out-of-game 1d4 + DEX mod + a whole heap of sneak attack damage. As far as the "in-game world" is concerned... that character has made a deadly stab with a dagger in just the right place to instantly kill their enemy... whereas there is probably another character in the world standing next to them who has swung a two-handed sword and barely grazed the enemy in front of them. The two-handed sword isn't by default a "more damaging" weapon than a dagger in the game world... either one depends entirely on the person who wields it. Yes, we out-of-game players have divided up the damage into "weapon die" and "ability modifier" and "class feature" to determine all the bits and bobs of calculated damage... but none of that exists in the game world. In the game world... the person who can wield a dagger effectively does more damage than the great weapon user who can't. [/QUOTE]
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