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Downtime XP farming with animate dead or conjuration spells
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<blockquote data-quote="Fanaelialae" data-source="post: 7857123" data-attributes="member: 53980"><p>That's the thing though. Even as a method for solo leveling this isn't going to be a fast solution (assuming the DM allows it at all). Bring the entire party in on it, dividing the XP equally, and you may as well not bother (IMO).</p><p></p><p>If a high level character is sitting in the wings "babysitting", I would probably rule that the fight doesn't constitute a legitimate threat (therefore no XP). At a minimum, I would divide the XP as if the other character participated (which, in a sense, they are by being a "safety net").</p><p></p><p>A party is robust. They mitigate each other's weaknesses and frequently also magnify each other's strengths.</p><p></p><p>A solo character lacks those advantages and is far more susceptible to the vaguaries of chance.</p><p></p><p>This isn't theorycraft either. It's not uncommon at my table to run a solo game if only one player can make it, and I've seen a disproportionate number of solo characters die, despite that the DMs of those games tend to be overly generous at character creation for those solo games. Sometimes they have a henchman with them, but it doesn't seem to matter too much. A couple lucky crits on the DM's part and the character is rolling death saves while the henchman (if there is one) gets overwhelmed. All it takes is one streak of bad luck.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 7857123, member: 53980"] That's the thing though. Even as a method for solo leveling this isn't going to be a fast solution (assuming the DM allows it at all). Bring the entire party in on it, dividing the XP equally, and you may as well not bother (IMO). If a high level character is sitting in the wings "babysitting", I would probably rule that the fight doesn't constitute a legitimate threat (therefore no XP). At a minimum, I would divide the XP as if the other character participated (which, in a sense, they are by being a "safety net"). A party is robust. They mitigate each other's weaknesses and frequently also magnify each other's strengths. A solo character lacks those advantages and is far more susceptible to the vaguaries of chance. This isn't theorycraft either. It's not uncommon at my table to run a solo game if only one player can make it, and I've seen a disproportionate number of solo characters die, despite that the DMs of those games tend to be overly generous at character creation for those solo games. Sometimes they have a henchman with them, but it doesn't seem to matter too much. A couple lucky crits on the DM's part and the character is rolling death saves while the henchman (if there is one) gets overwhelmed. All it takes is one streak of bad luck. [/QUOTE]
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