Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Downtime?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="RandomUsernamehmimo71" data-source="post: 2294403" data-attributes="member: 9051"><p>Our game seems to have an inordinate amount of downtime lately, and I define that as the time between adventures, where PCs talk with one another, chat up old NPCs, do shopping, etc.</p><p>The thing is, we've just finished somewhere between 12 and 14 game sessions of this, depending on how you count.</p><p></p><p>Our heros have been at their stronghold, talking to NPCs, spending time with their families, and working and talking with one another. That's great, but the problem is, we're actually doing so much of it out.. I mean, I sent some of the NPCs off on an adventure, and the PCs wanted to play out waiting for them to get back, and discuss in detail what they did during the week while the NPCs were gone.</p><p></p><p>I like the game to be immersive, and RP heavy, but this is starting to feel more like playing house, than D&D! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Finally, we've made it to the City.... To buy supplies. Now we've just finished our second game session talking with vendors, talking to old friends in the city, and getting custom weapons made and described.. It takes a long time to get everything done. While I did get a bank robbery in (yeah!) it's the only remotely combatish, or even die-rolling-ish, thing that's happened in 14 game sessions.</p><p></p><p>And each game session is between 6-8 hours!</p><p>That means that in the last 4 months of Real Time, I've played out over 60 hours of talking between the last adventure, and the next one.</p><p></p><p>Can anyone give any suggestions to help encourage the PCs to go out? They complained when the last two campaigns made them feel constantly rushed.. So I gave them a set of 12 self-paced adventures for this campaign.. Things need to be done, and lives are in the balance, but there isn't a hard and fast "Need to be done before the army gets to the capitol" sort of deadline.</p><p>Am I doing a horrible job motivating as a GM, or are my players just getting what they want, for which I should be happy?</p><p></p><p>Should I just give up trying, and invent the a new BBEG which teleports people into adventures? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p>And I used to pride myself on being RP-heavy.. But this is getting a bit much!"</p></blockquote><p></p>
[QUOTE="RandomUsernamehmimo71, post: 2294403, member: 9051"] Our game seems to have an inordinate amount of downtime lately, and I define that as the time between adventures, where PCs talk with one another, chat up old NPCs, do shopping, etc. The thing is, we've just finished somewhere between 12 and 14 game sessions of this, depending on how you count. Our heros have been at their stronghold, talking to NPCs, spending time with their families, and working and talking with one another. That's great, but the problem is, we're actually doing so much of it out.. I mean, I sent some of the NPCs off on an adventure, and the PCs wanted to play out waiting for them to get back, and discuss in detail what they did during the week while the NPCs were gone. I like the game to be immersive, and RP heavy, but this is starting to feel more like playing house, than D&D! ;) Finally, we've made it to the City.... To buy supplies. Now we've just finished our second game session talking with vendors, talking to old friends in the city, and getting custom weapons made and described.. It takes a long time to get everything done. While I did get a bank robbery in (yeah!) it's the only remotely combatish, or even die-rolling-ish, thing that's happened in 14 game sessions. And each game session is between 6-8 hours! That means that in the last 4 months of Real Time, I've played out over 60 hours of talking between the last adventure, and the next one. Can anyone give any suggestions to help encourage the PCs to go out? They complained when the last two campaigns made them feel constantly rushed.. So I gave them a set of 12 self-paced adventures for this campaign.. Things need to be done, and lives are in the balance, but there isn't a hard and fast "Need to be done before the army gets to the capitol" sort of deadline. Am I doing a horrible job motivating as a GM, or are my players just getting what they want, for which I should be happy? Should I just give up trying, and invent the a new BBEG which teleports people into adventures? ;) And I used to pride myself on being RP-heavy.. But this is getting a bit much!" [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Downtime?
Top