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<blockquote data-quote="Joshua Randall" data-source="post: 2294433" data-attributes="member: 7737"><p>Explain to the players (not the PCs -- the players) how you feel. It sounds like there may be a disconnect between your preference (more dice-rolling action) and the players' preferences (more "playing house"). Perhaps you can reach a compromise?</p><p></p><p>In my campaign, much of the downtime you describe (shopping, long chats with NPCs, custom item acquisition) is handled through e-mail. That way when we meet face-to-face, we can focus on the parts of the game that require F2F interaction.</p><p></p><p>If you want an in-game incentive for the PCs (the PCs this time -- not the players), then make some of those deadlines harder and faster. Ex: while the PCs are sitting around waiting for the NPC adventurers to get back, a villain strikes nearby town. Do the PCs continue to sit around, or do they get off their butts and adventure?</p><p></p><p>Another in-game incentive (or disincentive) -- because the NPCs are the ones adventuring while the PCs sit around, it's the NPCs who become famous and get invited to the king's banquet. Meanwhile the PCs get a reputation as lazy cowards.</p><p></p><p>But I really think a heart-to-heart discussion between you and the players would help.</p></blockquote><p></p>
[QUOTE="Joshua Randall, post: 2294433, member: 7737"] Explain to the players (not the PCs -- the players) how you feel. It sounds like there may be a disconnect between your preference (more dice-rolling action) and the players' preferences (more "playing house"). Perhaps you can reach a compromise? In my campaign, much of the downtime you describe (shopping, long chats with NPCs, custom item acquisition) is handled through e-mail. That way when we meet face-to-face, we can focus on the parts of the game that require F2F interaction. If you want an in-game incentive for the PCs (the PCs this time -- not the players), then make some of those deadlines harder and faster. Ex: while the PCs are sitting around waiting for the NPC adventurers to get back, a villain strikes nearby town. Do the PCs continue to sit around, or do they get off their butts and adventure? Another in-game incentive (or disincentive) -- because the NPCs are the ones adventuring while the PCs sit around, it's the NPCs who become famous and get invited to the king's banquet. Meanwhile the PCs get a reputation as lazy cowards. But I really think a heart-to-heart discussion between you and the players would help. [/QUOTE]
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