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<blockquote data-quote="The Forsaken One" data-source="post: 1318163" data-attributes="member: 799"><p>I think this is that you don't have interesting PC histories and social lives. My players tend to interact with NPC's alot and are always glad to see people again.. or not. And even when people are effectively doing no adventuring or restocking, they are still going around talking adn checking on people (maybe picking up a new quest this way) and so on and so on.</p><p></p><p>This gives more depth to the game and makes the players feel their characters are more alive. At first they hated to talk IC or something or make stuff up on the spot but I encouraged them, and helped them out and stuff by making people start talk to them, like their old mentor that someone met after 10 years or a band of fellows from a similar organisation happens to be in town and have them approach them. Especially if they never bothered to roleplay with PrC's or never wrote up any real backgrounds or history. Leaves you to craete it a bit for them.</p><p></p><p>And after you did as such confront them with it. Worked for me <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="The Forsaken One, post: 1318163, member: 799"] I think this is that you don't have interesting PC histories and social lives. My players tend to interact with NPC's alot and are always glad to see people again.. or not. And even when people are effectively doing no adventuring or restocking, they are still going around talking adn checking on people (maybe picking up a new quest this way) and so on and so on. This gives more depth to the game and makes the players feel their characters are more alive. At first they hated to talk IC or something or make stuff up on the spot but I encouraged them, and helped them out and stuff by making people start talk to them, like their old mentor that someone met after 10 years or a band of fellows from a similar organisation happens to be in town and have them approach them. Especially if they never bothered to roleplay with PrC's or never wrote up any real backgrounds or history. Leaves you to craete it a bit for them. And after you did as such confront them with it. Worked for me :) [/QUOTE]
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