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<blockquote data-quote="thullgrim" data-source="post: 1319013" data-attributes="member: 8103"><p>I handle most downtime issues via email between sessions. This way come game day we can get right down to it. These emails usually take care of shopping, party wealth distribution, gather information checks, spell book updates, item creation, all the little things that take anywhere from an hour or two at the beginning of a session to a whole session. You still have to handle some downtime issues in person but not nearly as many. I like doing it this way for a couple of reasons (1)It lets use game day for more play (2)I write alot of it in character and encourage the pcs to do the same, that way we all get a better feel for the characters and the game word. I will also drop adventure hooks into these emails, many times spreading information out between them that they have to piece together. All in all it ha made my games much better.</p><p></p><p>Thullgrim</p></blockquote><p></p>
[QUOTE="thullgrim, post: 1319013, member: 8103"] I handle most downtime issues via email between sessions. This way come game day we can get right down to it. These emails usually take care of shopping, party wealth distribution, gather information checks, spell book updates, item creation, all the little things that take anywhere from an hour or two at the beginning of a session to a whole session. You still have to handle some downtime issues in person but not nearly as many. I like doing it this way for a couple of reasons (1)It lets use game day for more play (2)I write alot of it in character and encourage the pcs to do the same, that way we all get a better feel for the characters and the game word. I will also drop adventure hooks into these emails, many times spreading information out between them that they have to piece together. All in all it ha made my games much better. Thullgrim [/QUOTE]
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