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<blockquote data-quote="Bodah" data-source="post: 1321404" data-attributes="member: 6711"><p>Accidently deleted my first reply *sigh*</p><p></p><p>Anyway thanks for the ideas guys. A few aspects of the game make it hard to implement some of them though. The players dont often visit the same city twice. They also rarely visit home/family. I like the idea of little side quest and adventures within the town. However my players have a mindset thats very focused on the major adventure of the campaign. Within that they roleplay well and enjoy interacting with the story. They just rarely seem to want explore anything towns have to offer in depth as much as they do the main adventure of the game.</p><p></p><p>I'd love to implement email into aspects of the game. Unfortunately 2 members of the group dont get around to using their ancient computers very much. So they'd be left out. While I could email the rest of the group to take care of town stuff and address private issues.. it would be unfair to the other two members. So I guess I will have to leave that out until something changes in the future.</p><p></p><p></p><p>I also give exp every session regardless of whether there was combat or not. Which is why I was so baffled about them still feeling like they have accomplished nothing when there are obvious rewards for their efforts, combat or not.</p><p></p><p>Thanks for all the tips guys!</p></blockquote><p></p>
[QUOTE="Bodah, post: 1321404, member: 6711"] Accidently deleted my first reply *sigh* Anyway thanks for the ideas guys. A few aspects of the game make it hard to implement some of them though. The players dont often visit the same city twice. They also rarely visit home/family. I like the idea of little side quest and adventures within the town. However my players have a mindset thats very focused on the major adventure of the campaign. Within that they roleplay well and enjoy interacting with the story. They just rarely seem to want explore anything towns have to offer in depth as much as they do the main adventure of the game. I'd love to implement email into aspects of the game. Unfortunately 2 members of the group dont get around to using their ancient computers very much. So they'd be left out. While I could email the rest of the group to take care of town stuff and address private issues.. it would be unfair to the other two members. So I guess I will have to leave that out until something changes in the future. I also give exp every session regardless of whether there was combat or not. Which is why I was so baffled about them still feeling like they have accomplished nothing when there are obvious rewards for their efforts, combat or not. Thanks for all the tips guys! [/QUOTE]
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