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General Tabletop Discussion
*Pathfinder & Starfinder
Dozens of Minions, Bad Idea?
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<blockquote data-quote="Hambot" data-source="post: 4354556" data-attributes="member: 61484"><p>I made the zombie minions way more scary and zombie like by making them bloodied first time they are hit, then dying on the second hit. I gave them zombie weakness as well, so critical hits kill them outright.( I also made critical hits let a player get 1 hit on an adjacent zombie too, as they were starting to get overwhelmed when they started rolling crits)</p><p></p><p>Gives them that resilient zombie feel. Minions are a strikers worst nightmare too - chopping through them one by one the PC's started to feel pretty desperate! And it forced the areas of effect users to double blast large numbers of the zombies to kill them, so the players halved their area mow down power, but happily worked together to end the zombie menace!</p></blockquote><p></p>
[QUOTE="Hambot, post: 4354556, member: 61484"] I made the zombie minions way more scary and zombie like by making them bloodied first time they are hit, then dying on the second hit. I gave them zombie weakness as well, so critical hits kill them outright.( I also made critical hits let a player get 1 hit on an adjacent zombie too, as they were starting to get overwhelmed when they started rolling crits) Gives them that resilient zombie feel. Minions are a strikers worst nightmare too - chopping through them one by one the PC's started to feel pretty desperate! And it forced the areas of effect users to double blast large numbers of the zombies to kill them, so the players halved their area mow down power, but happily worked together to end the zombie menace! [/QUOTE]
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Dozens of Minions, Bad Idea?
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