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DQG - Lost Prehistorica
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<blockquote data-quote="davewoodrum" data-source="post: 1691473" data-attributes="member: 8322"><p>...we're actually looking at new core classes for LP: Magic. The barter based system was somewhat hinted at with the coverage of raw gems.... as with the staple tribes presented in the main book, LP: Tribes will include notes as to what each tribe considers as "currency"... if anything at all. Some tribes trade with crude gems, others the coins that have washed up with the treasures from nearby suken ships, others teeth and bone, and yet others trade merely the goods that they need.</p><p>The lost lands presents a unique perspective towards trading... in one aspect trading could merely be done on a basis of what something is worth normally in silver or gold (or copper).... if the DM desires though, objects requiring more advanced craftsmanship (swords and the like) could be worth a considerable amount more.</p></blockquote><p></p>
[QUOTE="davewoodrum, post: 1691473, member: 8322"] ...we're actually looking at new core classes for LP: Magic. The barter based system was somewhat hinted at with the coverage of raw gems.... as with the staple tribes presented in the main book, LP: Tribes will include notes as to what each tribe considers as "currency"... if anything at all. Some tribes trade with crude gems, others the coins that have washed up with the treasures from nearby suken ships, others teeth and bone, and yet others trade merely the goods that they need. The lost lands presents a unique perspective towards trading... in one aspect trading could merely be done on a basis of what something is worth normally in silver or gold (or copper).... if the DM desires though, objects requiring more advanced craftsmanship (swords and the like) could be worth a considerable amount more. [/QUOTE]
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