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*Pathfinder & Starfinder
DR 10/salt
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<blockquote data-quote="Beholder Bob" data-source="post: 1154018" data-attributes="member: 12866"><p>Cool!! I don't worry so much about the golf bag of weapons, If the players persue this route, then their funds will be spent getting one of the dozens of possible DR materials. Personally, I would rather the idea of a 15th level fighter with several special weapons mounted on his wall, him trying to determine which to bring with him on his latest quest. Salt (cool), mithral, silver, cold iron, magic, wood from the tree the undead fellow was hung from, any weapon with a fragment of the dwarf king's scepter (those poor undead duarger), etc. It adds flavor. Some DR should be unique for a creature, perhaps instead of having damage reduction, it can only be killed by.... (sort of like that old blessed x-bow thing for mr katz). The alchemically treated salt weapon has a neat flavor. Perhaps even make it so that some weapons built with it always have the feature, but post made weapons can be treated to an alchemical bath to attain this feature for a week or two? At thousands of gold for the temporary treatment, it is a measure taken only out of dire need. Anyway, I like your idea and plan on stealing it. Don't worry, I let the players who to blame when the time comes.</p></blockquote><p></p>
[QUOTE="Beholder Bob, post: 1154018, member: 12866"] [SIZE=1][/SIZE]Cool!! I don't worry so much about the golf bag of weapons, If the players persue this route, then their funds will be spent getting one of the dozens of possible DR materials. Personally, I would rather the idea of a 15th level fighter with several special weapons mounted on his wall, him trying to determine which to bring with him on his latest quest. Salt (cool), mithral, silver, cold iron, magic, wood from the tree the undead fellow was hung from, any weapon with a fragment of the dwarf king's scepter (those poor undead duarger), etc. It adds flavor. Some DR should be unique for a creature, perhaps instead of having damage reduction, it can only be killed by.... (sort of like that old blessed x-bow thing for mr katz). The alchemically treated salt weapon has a neat flavor. Perhaps even make it so that some weapons built with it always have the feature, but post made weapons can be treated to an alchemical bath to attain this feature for a week or two? At thousands of gold for the temporary treatment, it is a measure taken only out of dire need. Anyway, I like your idea and plan on stealing it. Don't worry, I let the players who to blame when the time comes. [/QUOTE]
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DR 10/salt
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