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<blockquote data-quote="+5 Keyboard!" data-source="post: 3411090" data-attributes="member: 48586"><p>I've got your back on this one, Firedancer. Though you didn't actually say this, I'm reading between the lines here. In a fluid combat round where all of the characters are acting pretty much at the same time with only a fraction of time differential, it falls within the scope of <em>unacceptable metagaming</em> when PC1 acting on initiative 20 takes a swing at the creature with DR 10/magic with his non-magic weapon and does no damage at all and then PC2 acting on initiative 17 announces he is dropping his non-magical sword and pulling out his magical dagger to attack the thing.</p><p></p><p>The acceptable metagaming, IMO, is using their knowledge of game mechanics the following round when everyone who actually saw the interaction can react appropriately, be it trying a different energy descriptor for damaging spells, a different weapon material, or whatever.</p><p></p><p>I always bug my players about at least announcing these borderline metagaming tactics to one another in character so at least there's plausibility in their decision making. If none of them communicates a thing to each other and one of their characters that was in a completely different area and couldn't possibly see what happened all of a sudden runs into the room where the action is taking place and has the perfect solution to the problem, that to me is complete rubbish and I'll usually find a way to punish that kind of gaming in some form or another.</p></blockquote><p></p>
[QUOTE="+5 Keyboard!, post: 3411090, member: 48586"] I've got your back on this one, Firedancer. Though you didn't actually say this, I'm reading between the lines here. In a fluid combat round where all of the characters are acting pretty much at the same time with only a fraction of time differential, it falls within the scope of [i]unacceptable metagaming[/i] when PC1 acting on initiative 20 takes a swing at the creature with DR 10/magic with his non-magic weapon and does no damage at all and then PC2 acting on initiative 17 announces he is dropping his non-magical sword and pulling out his magical dagger to attack the thing. The acceptable metagaming, IMO, is using their knowledge of game mechanics the following round when everyone who actually saw the interaction can react appropriately, be it trying a different energy descriptor for damaging spells, a different weapon material, or whatever. I always bug my players about at least announcing these borderline metagaming tactics to one another in character so at least there's plausibility in their decision making. If none of them communicates a thing to each other and one of their characters that was in a completely different area and couldn't possibly see what happened all of a sudden runs into the room where the action is taking place and has the perfect solution to the problem, that to me is complete rubbish and I'll usually find a way to punish that kind of gaming in some form or another. [/QUOTE]
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