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<blockquote data-quote="maggot" data-source="post: 1774618" data-attributes="member: 1005"><p><strong>My analysis</strong></p><p></p><p></p><p></p><p>Thanks for the reply.</p><p></p><p>The system reduces the damage done by those that do more than 20 points of damage per hit, and increases the damage done by those that do less. So this would negatively affect:</p><p></p><p>1. The big two-handed weapon guy, but only really when he power attacks. (The 14th level fighter in my game does a little over 20 average when goes two handed.)</p><p></p><p>2. The sneak-attack guy when he is sneak attacking. (Our 14th level thief does about 30 on a average sneak attack.)</p><p></p><p>3. The paladin when smites. (14th level paladin does about 25 on a smite.)</p><p></p><p>4. The ranger versus his highest enemy (maybe, the 14th level ranger does about 20 per strike to his highest enemy).</p><p></p><p>5. Anyone that critical hits. Here there would be a big change for the game as it sits.</p><p></p><p>Who would this change benefit:</p><p></p><p>1. The archer. (Who does maybe 15 a hit and often much less.)</p><p></p><p>2. The two weapon guy. (Who does 10-15 a hit.)</p><p></p><p>3. The monk. (Who likewise does 10-15 a hit at 14th level.)</p><p></p><p>Who is unaffected:</p><p></p><p>The clerics, wizards, and sorcerers of my game that always use spells instead of weapons.</p></blockquote><p></p>
[QUOTE="maggot, post: 1774618, member: 1005"] [b]My analysis[/b] Thanks for the reply. The system reduces the damage done by those that do more than 20 points of damage per hit, and increases the damage done by those that do less. So this would negatively affect: 1. The big two-handed weapon guy, but only really when he power attacks. (The 14th level fighter in my game does a little over 20 average when goes two handed.) 2. The sneak-attack guy when he is sneak attacking. (Our 14th level thief does about 30 on a average sneak attack.) 3. The paladin when smites. (14th level paladin does about 25 on a smite.) 4. The ranger versus his highest enemy (maybe, the 14th level ranger does about 20 per strike to his highest enemy). 5. Anyone that critical hits. Here there would be a big change for the game as it sits. Who would this change benefit: 1. The archer. (Who does maybe 15 a hit and often much less.) 2. The two weapon guy. (Who does 10-15 a hit.) 3. The monk. (Who likewise does 10-15 a hit at 14th level.) Who is unaffected: The clerics, wizards, and sorcerers of my game that always use spells instead of weapons. [/QUOTE]
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