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DR bypassing weapons
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<blockquote data-quote="Caliban" data-source="post: 1242290" data-attributes="member: 284"><p>Exactly. The rules don't discuss it one way or the other. </p><p> </p><p> Not really relevent to the question, IMO. We are discussing damage, not attack routines. </p><p> </p><p></p><p> </p><p>Err, no. It would allow the use one of the PRIMARY natural weapons as iterative attacks, with any secondary natural weapons being used as normal at a -5. This is covered in the MM under combinging manufactured weapons and natural weapon attacks. </p><p> </p><p>So if you have 2 claw (or 6 tentacles, or whatever) as your primary attack, you would give up all of those for the monk interative attack rate, plus flurry. Any secondary natural weapons would be used as normal, and any extra primary attacks would be lost as you can't combine flurry of blows with TWF or Multi-weapon fighting. </p><p> </p><p>But again, we were discussing damage, not attack routines, so that's not really germaine to the issue at hand. </p><p> </p><p></p><p> </p><p>It doesn't mean they disallow it either, if it's a reasonable extension of the existing rules, but is not covered by them. Your example is not a reasonable extension of the existing rules (except possibly in an epic game). </p><p> </p><p></p><p> </p><p>I disagree. By default the rules simply do not cover the situation. That does not mean it is not allowed, if it can reasonably extrapolated from the existing rules. </p><p> </p><p></p><p> </p><p>There is also no rule that disallows it. It's simply not covered. So we look at what seems reasonable and what seems balanced. </p><p> </p><p>It doesn't seem reasonable that a creature with natural weapons who becomes a monk simply cannot use those weapons when making monk attacks. (There are many martial arts that are based on mimicing natural attack forms, after all.)</p><p> </p><p>It doesn't seem balanced that you would get a bonus on damage, or add the damage together, so we don't do that. </p><p> </p><p>It does seem reasonable that you could make your monk unarmed strike with your natural weapons if you have them, just as a monk without natural weapons can use the monk special weapons as if they were unarmed strikes. </p><p> </p><p>In most cases, 1st level monk unarmed strike damage is equivalent to the natural weapon damage for a creature of the same size. </p><p> </p><p>So the only real benefit is being able to do (S/B/P) damage without using a monk special weapon. Hardly seems unbalanced or unreasonable, especially since a PC monk with natural weapons will usually be an ECL + race.</p></blockquote><p></p>
[QUOTE="Caliban, post: 1242290, member: 284"] Exactly. The rules don't discuss it one way or the other. [b][/b] Not really relevent to the question, IMO. We are discussing damage, not attack routines. [b][/b] Err, no. It would allow the use one of the PRIMARY natural weapons as iterative attacks, with any secondary natural weapons being used as normal at a -5. This is covered in the MM under combinging manufactured weapons and natural weapon attacks. So if you have 2 claw (or 6 tentacles, or whatever) as your primary attack, you would give up all of those for the monk interative attack rate, plus flurry. Any secondary natural weapons would be used as normal, and any extra primary attacks would be lost as you can't combine flurry of blows with TWF or Multi-weapon fighting. But again, we were discussing damage, not attack routines, so that's not really germaine to the issue at hand. [b][/b] It doesn't mean they disallow it either, if it's a reasonable extension of the existing rules, but is not covered by them. Your example is not a reasonable extension of the existing rules (except possibly in an epic game). [b][/b] I disagree. By default the rules simply do not cover the situation. That does not mean it is not allowed, if it can reasonably extrapolated from the existing rules. [b][/b] There is also no rule that disallows it. It's simply not covered. So we look at what seems reasonable and what seems balanced. It doesn't seem reasonable that a creature with natural weapons who becomes a monk simply cannot use those weapons when making monk attacks. (There are many martial arts that are based on mimicing natural attack forms, after all.) It doesn't seem balanced that you would get a bonus on damage, or add the damage together, so we don't do that. It does seem reasonable that you could make your monk unarmed strike with your natural weapons if you have them, just as a monk without natural weapons can use the monk special weapons as if they were unarmed strikes. In most cases, 1st level monk unarmed strike damage is equivalent to the natural weapon damage for a creature of the same size. So the only real benefit is being able to do (S/B/P) damage without using a monk special weapon. Hardly seems unbalanced or unreasonable, especially since a PC monk with natural weapons will usually be an ECL + race. [/QUOTE]
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