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General Tabletop Discussion
*Pathfinder & Starfinder
DR for Armor: Are There Published Alternate Rules for This?
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<blockquote data-quote="DreamChaser" data-source="post: 748357" data-attributes="member: 1190"><p>I would say it fits less because AC and HP are both abstractions of combat rather than actual things that can be easily measured. If you incorporated DR armor into a system that included HP as it currently exists you would be doing two things:</p><p></p><p>one you would be declaring that HP are less abstract than they really are and that a person can literally take more damage as they become more experienced.</p><p></p><p>you would be making combat much, much, much, much, much longer. as a 200 hp fighter ignored the first dozen or so hp of damage he took from each attack.</p><p></p><p>I think that the abstraction works fine as it is, as long as you don't think about it too hard. My players get caught up on the HP = wounds issue and get annoyed if I don't describe them loosing half their bicep every time they take 20 points of damage but I've been moving toward describing them working to dodge and roll with the blow, and losing *only* 20 hit points. A lower lever character would have taken the same 20 but would have rolled, evaded, dodged, and soaked the damage less effectively so it would have been a worse strike.</p><p></p><p>Just my thoughts.</p><p>DC</p></blockquote><p></p>
[QUOTE="DreamChaser, post: 748357, member: 1190"] I would say it fits less because AC and HP are both abstractions of combat rather than actual things that can be easily measured. If you incorporated DR armor into a system that included HP as it currently exists you would be doing two things: one you would be declaring that HP are less abstract than they really are and that a person can literally take more damage as they become more experienced. you would be making combat much, much, much, much, much longer. as a 200 hp fighter ignored the first dozen or so hp of damage he took from each attack. I think that the abstraction works fine as it is, as long as you don't think about it too hard. My players get caught up on the HP = wounds issue and get annoyed if I don't describe them loosing half their bicep every time they take 20 points of damage but I've been moving toward describing them working to dodge and roll with the blow, and losing *only* 20 hit points. A lower lever character would have taken the same 20 but would have rolled, evaded, dodged, and soaked the damage less effectively so it would have been a worse strike. Just my thoughts. DC [/QUOTE]
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DR for Armor: Are There Published Alternate Rules for This?
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