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DR for Armor: Are There Published Alternate Rules for This?
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<blockquote data-quote="Azlan" data-source="post: 756364" data-attributes="member: 2340"><p>I don't think this is necessary. D&D already has a mechanic that reflects a character's defenses increasing with levels. That mechanic is called hit points.</p><p></p><p></p><p></p><p>Re-doing the whole BAB thing isn't necessary either. Yes, characters with heavy armor will be easier to hit -- but they'll be harder to damage. Having a high "to hit" bonus versus an opponent with a low target DC won't necessarily be a boon, if your subsequent damage roll can't get much if anything past that opponent's armor DR. In this case, having the Power Attack feat (+1 damage for every -1 "to hit" penalty taken) would be most advantageous.</p><p></p><p>Also, the alternate rules could have a combat maneuver where you can reduce the DR of an opponent's armor by 1 for every -1 "to hit" penalty you take, with the maximum armor reduction allowed for this maneuver being 50%. (You'd be aiming -- or making a "called shot" -- for a chink in your opponent's armor.) This would not be as efficient as a Power Attack, but it would not require a feat.</p><p></p><p></p><p></p><p>Agreed. Giving different DR values for armor versus pierce / slash / crush is NOT the way to do it. Example: a dagger and a pick-axe, although both are puncturing weapons, are not equal in their armor penetration values. Another example: a saber and a greataxe, although both are slashing weapons, are not equal in their armor penetration values.</p><p></p><p></p><p></p><p>I've gamemastered Fantasy Hero. For that matter, I've gamemastered GURPS and I've played RoleMaster. And, yes, I've considered switching to Fantasy Hero (and to GURPS, but not to RoleMaster). But I'd rather stick with 3E D&D d20, if only for the huge number of supplements and source materials for that game system.</p><p></p><p></p><p></p><p>It would require a considerable amount of extra work, for sure. (Although, it won't make combat slower or that much more complex, if the alternate rules are done right.) And that's why I was wondering if there was a published supplement containing such alternate rules that were comprehensive, playtested, and balanced. That way, most of the work has already been done for you.</p><p></p><p>But even if there is such a supplement, it will still require at least some amount of extra work for the DM and his players. Some people will find this acceptable, and some will not; i.e., some people are satisfied with 3E D&D just the way it is, and some are not.</p><p></p><p>Of course, LOTS of people aren't satisfied with 3E D&D just the way it is, as the high volume of posts in this forum, "House Rules", attests.</p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Azlan, post: 756364, member: 2340"] I don't think this is necessary. D&D already has a mechanic that reflects a character's defenses increasing with levels. That mechanic is called hit points. Re-doing the whole BAB thing isn't necessary either. Yes, characters with heavy armor will be easier to hit -- but they'll be harder to damage. Having a high "to hit" bonus versus an opponent with a low target DC won't necessarily be a boon, if your subsequent damage roll can't get much if anything past that opponent's armor DR. In this case, having the Power Attack feat (+1 damage for every -1 "to hit" penalty taken) would be most advantageous. Also, the alternate rules could have a combat maneuver where you can reduce the DR of an opponent's armor by 1 for every -1 "to hit" penalty you take, with the maximum armor reduction allowed for this maneuver being 50%. (You'd be aiming -- or making a "called shot" -- for a chink in your opponent's armor.) This would not be as efficient as a Power Attack, but it would not require a feat. Agreed. Giving different DR values for armor versus pierce / slash / crush is NOT the way to do it. Example: a dagger and a pick-axe, although both are puncturing weapons, are not equal in their armor penetration values. Another example: a saber and a greataxe, although both are slashing weapons, are not equal in their armor penetration values. I've gamemastered Fantasy Hero. For that matter, I've gamemastered GURPS and I've played RoleMaster. And, yes, I've considered switching to Fantasy Hero (and to GURPS, but not to RoleMaster). But I'd rather stick with 3E D&D d20, if only for the huge number of supplements and source materials for that game system. It would require a considerable amount of extra work, for sure. (Although, it won't make combat slower or that much more complex, if the alternate rules are done right.) And that's why I was wondering if there was a published supplement containing such alternate rules that were comprehensive, playtested, and balanced. That way, most of the work has already been done for you. But even if there is such a supplement, it will still require at least some amount of extra work for the DM and his players. Some people will find this acceptable, and some will not; i.e., some people are satisfied with 3E D&D just the way it is, and some are not. Of course, LOTS of people aren't satisfied with 3E D&D just the way it is, as the high volume of posts in this forum, "House Rules", attests. :D [/QUOTE]
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